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Nintendo 64

Yoshi's Story - Nintendo 64 - N64

€ 26,99

In stock

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Product condition

This product is in good condition. At NexWave Games, good means:

  • For disc games, the case is still reasonably presentable with signs of use, the manual is included and the disc may have a few small scratches. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are still reasonably presentable with signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is still reasonably presentable with signs of use. They never have stains, but may have light scratches. Items in both good and like-new condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Yoshi's Story for Nintendo 64

Yoshi’s Story for Nintendo 64 is a platform game in which six young Yoshis search for the Super Happy Tree. Baby Bowser has stolen the tree and turned their world into a picture book. You move sideways through forests, caves and other settings that look like paper, fabric and toys. Yoshi’s tongue grabs food and enemies; swallowed opponents can produce eggs. You aim these at enemies or bubbles containing items. During a jump, you can flutter for a moment to travel further.

A course ends once you have eaten thirty pieces of fruit, rather than when you reach a fixed finish line. You therefore choose which fruit to collect and which route to investigate. Sniffing reveals hidden food. Each Yoshi colour has a favourite fruit, while melons give all of them plenty of points. If you simply want to progress, you can eat different fruits; a higher score requires more careful searching and sometimes leaving an easily reached snack untouched.

The story consists of six pages. Hidden Special Hearts increase the choice of courses on the next page. On each journey, you play one course per page, so you do not immediately see every area. In Trial, you can replay completed courses for a better score. Yoshi’s Story is a single-player adventure played with a standard Nintendo 64 controller.

Region and language

Our Nintendo 64 games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Yoshi's Story for Nintendo 64, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Yoshi's Story

Nintendo developed Yoshi’s Story internally and released it in Japan in December 1997. Europe followed in 1998. The game came after Super Mario World 2: Yoshi’s Island for Super Nintendo, but adopted its own structure. Baby Mario is not carried on Yoshi’s back here: six newly hatched Yoshis set off by themselves. The familiar tongue, eggs and flutter jump remained recognisable tools, while searching for food became the basis of progression and scoring.

The Nintendo 64 was closely associated with freely explored three-dimensional worlds. Yoshi’s Story used the console for a side-view platform game with layered, tactile-looking scenery. Fabric clouds and paper trees support the impression of travelling through an open book. The appearance thus connects with the division into pages. You do not follow the same long sequence every time: the hearts you find determine which next route you can choose, allowing another journey to reveal different areas.

The way a journey is scored also gives the game its own character. Thirty pieces of fruit are enough to move on, but a high score calls for melons, secrets and carefully chosen food. Trial lets you replay previously reached courses individually. The design therefore connects a short story route with repeated practice. This Nintendo 64 cartridge contains the original Yoshi’s Story, not Yoshi’s Island or the later adventures featuring wool and craft materials.

Similar games for Nintendo 64

Super Mario 64 and Yoshi’s Story let you use familiar jumps to find hidden rewards on Nintendo 64. Mario explores three-dimensional worlds behind paintings and completes tasks for Power Stars. Yoshi mainly moves sideways and finishes a course with thirty pieces of fruit. With Mario, you learn an area from different directions; with Yoshi, you pay closer attention to a hidden melon, the right egg throw and your choice of food along the way.

Like Yoshi’s Story on Nintendo 64, Kirby 64: The Crystal Shards offers a side-scrolling adventure with three-dimensionally rendered surroundings. Both heroes swallow enemies, but use them differently. Kirby can copy powers and combine two abilities to tackle obstacles and secrets. Yoshi produces eggs and collects fruit for his score and progression. With Kirby, you mainly investigate which combination works, while Yoshi asks you to choose what to eat.

Mischief Makers and Yoshi’s Story keep much of their Nintendo 64 action in a side view, but give you different hands and tools. Marina grabs objects and enemies, shakes them and throws them to solve puzzles or deal with fights. Yoshi uses his tongue and carefully aimed eggs. Both ask you to look beyond simply jumping across a gap; Mischief Makers builds situations around manipulation, while Yoshi’s Story focuses on finding food and choosing your route through a course.

Banjo-Kazooie shares colourful areas and rewards for looking closely with Yoshi’s Story on Nintendo 64. The bear and bird move freely through three-dimensional worlds and cooperate in their jumps and attacks. Yoshi follows a sideways route with branches and hidden fruit. A secret in Banjo-Kazooie therefore more often calls for spatial awareness, while Yoshi’s Story directs your attention to a sniffing spot, a bubble above you or a precisely aimed egg throw.

Paper Mario and Yoshi’s Story use a picture-book appearance to reshape Mario’s world on Nintendo 64. Their pacing is very different. Yoshi collects thirty pieces of fruit while jumping and tries to improve his score. Paper Mario has you talk to characters, use partners and fight in turns. Both hide rewards away from the main path, but in Paper Mario your chosen badges and your companion’s abilities also determine how you progress.