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Armorines: Project S.W.A.R.M. for Nintendo 64
Armorines: Project S.W.A.R.M. for Nintendo 64 is a science-fiction shooter in which you defend Earth against alien insects. As Tony Lewis or Myra Lane, you put on an advanced combat suit and undertake military missions. You explore places including a Siberian base, a South American jungle and a volcanic island. Besides eliminating opponents, you must complete mission objectives, so you also examine side routes and less obvious corners of an area.
The two soldiers have their own weapons. Lewis carries a rocket launcher among other equipment, while Lane uses a grenade launcher. You can recharge their energy weapons without constantly collecting separate ammunition; explosives do require fresh supplies. Each environment also contains a special weapon that you cannot take into the next environment. Night vision and radar help you find enemies, while a Thumper can distract insects with a signal.
You can play the campaign alone or with a second player on a split screen. Separate battles accommodate two to four players, each with their own controller. Saving requires a Controller Pak, which is not included as standard. The Expansion Pak is optional for a higher resolution. This is the original Nintendo 64 version, not the PlayStation release or the different game for Game Boy Color.
Region and language
Our Nintendo 64 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
The pictured PAL packaging of this copy bears the Halifax logo for distribution on the Italian market. The front displays the game's English title. Dutch in the game or booklet is not guaranteed.
Manual
Armorines: Project S.W.A.R.M. for Nintendo 64 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Armorines: Project S.W.A.R.M.
Acclaim Studios London made Armorines: Project S.W.A.R.M., and Acclaim released the Nintendo 64 edition in 1999. The game used a name from Acclaim's comics catalogue for a military science-fiction world. At launch, the publisher specifically announced a first-person action game in which armoured marines face an insect invasion. The comics' characters thus became the starting point for missions you perform yourself from their perspective, rather than a retelling consisting only of cutscenes.
In the original press release, Acclaim highlighted technology from earlier games of its own, including Turok and Shadow Man. Armorines placed that technical background in a different context: soldiers in combat suits, military objectives and various infested areas on Earth. The result seeks tension through strange creatures in recognisable locations. You encounter not only dark corridors but vegetation, snow and volcanic terrain, each providing a different setting for the missions.
The cooperative campaign was an important part of the presentation. Producer Howard Perlman explained in the same press release that two players could play the adventures on a split screen. The cartridge also contains separate competitive battles, including games with flags and zones to defend. That combination explains Armorines' own place among Nintendo 64 shooters: you can share missions against insects as well as fight other players directly, without using an online connection.
Similar games for Nintendo 64
Turok 2: Seeds of Evil on Nintendo 64 shares the first-person view, large areas and completing objectives alongside shooting. Its weapons and enemies are more closely tied to a strange fantasy world. Armorines pits soldiers in combat suits against an insect invasion on Earth. The most important difference when playing together is that Armorines lets two players complete the campaign, while Turok 2 keeps its campaign solo.
Perfect Dark on Nintendo 64 also lets you complete missions with a second player. Joanna Dark uses gadgets and investigates a conspiracy, whereas Armorines sends you against insects as a heavily armed soldier. Perfect Dark requires an Expansion Pak for the campaign. Armorines does not need that accessory to play its missions; it uses extra memory for a higher display resolution.
GoldenEye 007 and Armorines on Nintendo 64 link combat to objectives that you must complete carefully. Bond uses gadgets and may need to protect people or equipment. Armorines works with military objectives, insects and combat suits. Both have local split-screen battles, but only Armorines lets a second player join the campaign. You can therefore also divide tasks and directions during the adventure there.
Jet Force Gemini on Nintendo 64 also pits armed heroes against alien insects and has you rescue inhabitants. You view the action from behind your character there and use different heroes to open routes. Armorines remains a first-person shooter with two soldiers. Its cooperative campaign gives both players their own moving character, unlike Floyd's supporting aiming role in Jet Force Gemini.
Doom 64 on Nintendo 64 also offers an armed journey through dangerous areas where ammunition and recognising routes matter. You search for keys and switches among demons there; Armorines gives you military missions in insect-occupied areas. Doom 64 is exclusively single-player. Armorines adds a cooperative campaign and separate local battles, allowing you to play together using the same cartridge.