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Nintendo 64

GoldenEye 007 Compleet - Nintendo 64 - N64

€ 89,99

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

GoldenEye 007 for Nintendo 64

GoldenEye 007 for Nintendo 64 is a first-person shooter in which you pursue the Janus syndicate as James Bond. The campaign takes you through a dam, a laboratory, a train and a satellite installation, among other locations. Before leaving, you read the assignment and check which equipment Q provides. Using a camera, copying data or protecting a contact can be just as important as taking out guards. Destroying the wrong device can cause a mission to fail even when you still have plenty of health.

You set your walking speed with the analogue stick, take cover and aim precisely when distance calls for it. A silenced pistol helps you avoid immediately attracting everyone's attention; larger weapons and mines change your approach. Bond's watch lets you change equipment and check objectives. Agent, Secret Agent and 00 Agent differ in more than enemy resistance: higher difficulty settings also add objectives. This lets you search a familiar location again along a different route and with more responsibilities.

You play the campaign alone. Separately, two to four players in total can play locally in split-screen, each with their own Nintendo 64 controller. You choose an arena, weapons and rules, among other settings. The original cartridge has no online function and does not require an Expansion Pak. This is Rare's 1997 release, with the original controls and graphics, not the later Wii game or GoldenEye 007 Reloaded.

Region and language

Our Nintendo 64 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

GoldenEye 007 for Nintendo 64 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of GoldenEye 007

Rare developed GoldenEye 007 under Martin Hollis' direction; Nintendo released it in 1997. The Bond film of the same name had already appeared in 1995. The team began in January 1995, before the final Nintendo 64 hardware was available. Programmers and designers therefore had to adapt their plans to the new console during development. The result was a freely explorable shooter with objectives, rather than a series of shooting scenes in which the camera automatically carries you past enemies.

Visits to the film sets provided photographs, blueprints and material for the locations. Rare used these as a starting point and then expanded the playable spaces around routes, guards and objectives. In interviews from 1997, the developers named Doom and Virtua Cop as influences. At the same time, they wanted gunfire to have visible consequences: glass breaks, cameras take damage and guards react differently to hits. Such details connect the espionage assignments to the spaces in which you carry them out.

Multiplayer only took its final shape late in the project. Steve Ellis developed the four-player matches, after which the team tested the arenas together. Playing on one television let everyone immediately see one another's reactions, something Hollis particularly valued. The combination of objective-driven solo missions and local matches explains GoldenEye's place in Rare's Nintendo 64 work. The European PAL release followed in autumn 1997; later reissues are separate from this cartridge.

Similar games for Nintendo 64

Perfect Dark builds on GoldenEye 007's espionage missions and controls on Nintendo 64, but follows Joanna Dark in a science-fiction story. Its weapons have a secondary function and combat offers more technical tools. GoldenEye keeps its equipment closer to Bond's film world. Perfect Dark's campaign requires an Expansion Pak; GoldenEye runs with the standard memory. Both let you approach a location again when the difficulty setting adds further objectives.

The World Is Not Enough gives you more Bond missions with weapons, gadgets and specific objectives on Nintendo 64. Its story follows a different film and its locations form a separate adventure. Whereas GoldenEye lets you browse equipment and mission information through the watch, The World Is Not Enough uses its own selection system and devices. Their common ground is carefully carrying out an assignment: simply reaching the exit or shooting everyone is not enough in either game.

GoldenEye 007 and Jet Force Gemini both come from Rare for Nintendo 64 and combine shooting with objectives beyond combat. Bond focuses on espionage, equipment and contacts; Jet Force Gemini on alien environments, character abilities and rescuing Tribals. GoldenEye looks through Bond's eyes and uses separate missions. Jet Force Gemini usually shows your character and lets you return to previously visited parts of space with new abilities.

Lylat Wars also pairs a solo campaign with local matches for up to four players, each with their own controller, on Nintendo 64. You mainly control vehicles, including Fox's Arwing, rather than a spy on foot. Many campaign sections move forward along a fixed course, alongside battles in which you steer freely. GoldenEye instead gives you time to search rooms and use equipment. Aiming and maintaining awareness are shared skills; freedom and combat pace differ clearly.

Super Mario 64 and GoldenEye 007 both show on Nintendo 64 how a three-dimensional location can support several objectives. Mario returns to worlds for different stars, while Bond receives additional objectives at higher difficulty settings. Mario builds that repetition around jumping, climbing and movement skills; GoldenEye around routes, guards and the right tool. Super Mario 64 remains a single-player platform adventure, without the separate local shooting matches included in GoldenEye.