This product is like new. At NexWave Games, like new means:
Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
Wipeout 64 for Nintendo 64
Wipeout 64 for Nintendo 64 is a futuristic racing game with hovering ships, weapons and circuits you must learn to read at high speed. You choose a racing team and a speed class, from Vector to Phantom. The analogue stick controls your steering, while airbrakes help with tight corners. A good line requires looking ahead: correcting too late costs speed and can put your ship within a pursuer's reach.
You collect weapons and other aids on the track. Your shield absorbs damage but can run out before you reach the finish. Separate challenges demand racing performance, short lap times or the elimination of other ships. The same approach therefore does not always count. In a time trial, you seek the cleanest line without rivals, while a weapon challenge asks you to keep an opponent in your sights long enough.
Two to four players can race locally on a split screen, each using their own N64 controller. With three players, one computer ship can join in; with four, there are no computer rivals. You can disable weapons for ordinary and multiplayer races. To save results, settings and earned medals, you need a separate N64 Controller Pak; the cartridge does not store those data by itself.
Region and language
Our Nintendo 64 games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
With Wipeout 64 for Nintendo 64, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
The history of Wipeout 64
Psygnosis made Wipeout 64 for Nintendo 64, and Midway released it in 1998. The series had begun in 1995 and already received a sequel with Wipeout 2097. This cartridge builds on the idea of armed anti-gravity racing but has its own selection of circuits and challenges. It is therefore not simply the PlayStation version of Wipeout 2097 with a different name on its label.
The Nintendo 64 controller gave steering a different foundation. The analogue stick and airbrakes let you adjust your ship's position through a corner, while different speed classes give you progressively less reaction time on the same route. Local races also changed the series: four people could now fly against one another on one television. The original manual distinguishes between two, three and four participants because the number of possible computer rivals changes with the screen's occupancy.
Challenges also impose separate objectives, so winning, driving quickly and eliminating opponents do not always coincide. In a retrospective, former Psygnosis spokesman Glen O'Connell recalled that Wipeout 64's prominent presence at E3 in 1998 created tension with Sony, which saw Nintendo as a rival. That recollection places this Nintendo excursion within the studio's history; the content remains that of the original cartridge, without features from later Wipeout releases.
Similar games for Nintendo 64
Extreme-G and Wipeout 64 put fast vehicles, shields and weapons on futuristic tracks. Extreme-G sends motorcycles through loops and corkscrews and provides three nitro charges per race. Wipeout uses hovering ships, airbrakes and different speed classes. They share the combination of racing lines and attacks: even after mastering a corner, you must decide whether using a weapon gains more than keeping to the shortest route.
F-Zero X shares Wipeout 64's high speeds and striking three-dimensional circuits. Its vehicles mainly attack one another through contact, and boosting consumes their own energy. Wipeout lets you collect weapons on the track and pursue separate elimination objectives. Both demand a precise line, but Wipeout also makes an opponent's position in your field of fire important, alongside their place in the standings.
Mario Kart 64 also uses items to hinder a rival, and both games let you race locally with other people. Mario's karts take corners with powerslides on colourful fantasy tracks; Wipeout asks for airbrakes and control over a hovering ship. Shield damage can also end a race in Wipeout. Avoiding an attack is therefore not merely a matter of losing a few places and accelerating again.
Diddy Kong Racing mixes weapons and short racing challenges with an island adventure. You explore a central environment and drive or fly different vehicle types towards new objectives. Wipeout 64 places separate circuits and measurable challenges more directly alongside one another. Both require route knowledge and well-timed attacks, but Wipeout concentrates on ship control and results for each task rather than exploration and encounters with bosses between races.
Wave Race 64 and Wipeout 64 ask you to prepare movements well before a corner. In Wave Race, water changes your line, and you must pass buoys on the correct side to retain engine power. Wipeout has fixed track edges, weapons and shield energy. The jet-ski racer therefore offers a different kind of instability beneath your vehicle: waves constantly affect steering, whereas Wipeout mainly layers speed and attacks onto the route.