This product is like new. At NexWave Games, like new means:
Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
WCW vs. nWo: World Tour for Nintendo 64
WCW vs. nWo: World Tour for Nintendo 64 brings wrestlers such as Hollywood Hogan and Sting into a three-dimensional ring. You look for an opening to grapple, deliver blows and try to pin your opponent to the mat. Tapping an attack button and holding it for longer produce different moves. Your position and timing determine which throw or attack follows. The ropes and ring corners offer extra possibilities, but can also leave you vulnerable to a counterattack.
The Spirit meter tracks the flow of the match. Successful moves and playing to the crowd help build your wrestler’s momentum, making a special attack possible. Alongside individual bouts, there are team matches and fights with several participants. In League Challenge, you work through an organisation towards a hidden champion. The WCW-versus-nWo competition also lets you assemble teams whose wrestlers enter one after another. Winning a bout there does not mean that all damage sustained disappears.
You play alone against the computer or locally with up to four players, each using their own Nintendo 64 controller. Team matches and the four-person Battle Royal provide different ways to play together. Saving progress and unlocked wrestlers requires a Controller Pak in controller 1; without one, you can play but cannot save. A Rumble Pak is optional. This is World Tour, not the later WCW/nWo Revenge.
Region and language
Our Nintendo 64 games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
With WCW vs. nWo: World Tour for Nintendo 64, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
The history of WCW vs. nWo: World Tour
THQ released WCW vs. nWo: World Tour on Nintendo 64 in 1997; the European edition followed in 1998. The game came from Japanese developer AKI, later renamed syn Sophia. The rivalry between WCW and the New World Order is central to the presentation. Familiar wrestlers and their signature moves turned that conflict into something players could fight out themselves in a three-dimensional ring, rather than simply following it on television.
The design puts considerable weight on the opening grapple. From there, the possibilities change with the wrestlers’ positions and the chosen attack. The Spirit meter suits a match in which momentum can shift: the situation is not represented solely by a health bar that steadily drains. A gesture towards the crowd therefore also serves a gameplay purpose. Team selections, ring positions and the right moment for a special move all form part of the same match structure.
World Tour marked the beginning of AKI’s Nintendo 64 wrestling series for the Western market. WCW/nWo Revenge followed in 1998, after which WWF WrestleMania 2000 and WWF No Mercy expanded the approach with a different licence and additional features. This first instalment has its own roster and match structure. The fictional organisations alongside WCW and nWo broaden the field, while League Challenge gives you reasons to learn different wrestlers. The cartridge thus preserves an early stage of that later series.
Similar games for Nintendo 64
WCW/nWo Revenge on Nintendo 64 builds on World Tour’s grappling, throws and Spirit meter. It uses a later WCW roster and a more elaborate presentation of the wrestlers and arenas. World Tour has its own fictional organisations and League Challenge. The foundations feel related, but the participants and the way you progress through matches differ. World Tour is therefore not simply different packaging for the same Revenge game.
WWF WrestleMania 2000 brings AKI’s wrestling system to the WWF on Nintendo 64, with different stars and an extensive facility for creating your own wrestler. World Tour centres on the struggle between WCW and nWo and lets you choose from its fixed roster. Grapples and ring position matter in both. The main choice is between an earlier WCW instalment and a later WWF interpretation with your own creations.
WWF No Mercy on Nintendo 64 also uses a Spirit meter and situational throws, but expands the structure with more match types and backstage fights. World Tour concentrates on its ring matches and organisations. Anyone familiar with those later extras should not expect them here. The shared rhythm of grappling and reacting makes the relationship clear, while the scope and available places to fight differ.
Super Smash Bros. on Nintendo 64 can bring four players together at once, just like a Battle Royal in World Tour. In Smash, however, you increase damage percentages to knock someone out of the arena, with jumping and returning to platforms as key actions. World Tour uses wrestling holds, ropes and pins. Both require attention to several opponents, but a good position by the ring ropes serves a different purpose from a safe platform in Smash.
Killer Instinct Gold on Nintendo 64 also has you find the right moment to continue or interrupt an attack. It remains a duel with health bars, long combos and Combo Breakers. World Tour builds its action around grapples, ring positions and the fluctuating Spirit meter. The comparison helps you choose between practising fast attack sequences with two fighters and wrestling matches in which teammates and pins also play a part.