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V-Rally Edition 99 for Nintendo 64
V-Rally Edition 99 for Nintendo 64 lets you drive real rally cars at eight rally locations. The routes take you over tarmac, mud, gravel and snow, with corners you often need to prepare for before you can see them fully. Your co-driver gives instructions about what lies ahead. You do not choose a car just for its appearance: grip, suspension and gearing affect how you tackle a bumpy road or long corner. A steering correction that comes too late can send you sliding far from your intended line.
In Arcade you race against other cars and must reach checkpoints in time to continue. Championship divides the contest into several rally stages and counts your combined times. Here you can choose between direct racing among other cars and the Rally variant, in which you drive the stage alone. Time Trial removes the standings of a long series and focuses your attention on a single better time. This lets you practise the same route with a different setup.
You play alone or with one other player, each using their own Nintendo 64 controller. You can drive together in split-screen; in the Rally variant you can also take turns on the same stage. Player data and progress are stored on the cartridge. You do not need a separate Controller Pak for this.
Region and language
Our Nintendo 64 games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
With V-Rally Edition 99 for Nintendo 64, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
The history of V-Rally Edition 99
V-Rally began on PlayStation in 1997 at Infogrames. Eden Studios subsequently brought the rally concept to Nintendo 64 as V-Rally Edition 99. The European cartridge appeared in the late nineties, during the period when the original game was being developed for different systems. The Edition 99 addition here indicates a distinct Nintendo 64 release. This is not V-Rally 2, nor a later adaptation of that sequel with additional ways to play or a track editor.
The Nintendo 64 release retains the idea of recognisable rally cars on very different surfaces. The original manual discusses the cars with technical specifications and explains how to change their setup. Races with several cars sit alongside stages in which you set a time alone. That distinction shows how the series translated rallying into a console game: you can fight an opponent directly for position, but you can also lose an entire competition through one poor stage.
For shared play, Edition 99 uses two controller ports and one television. The option to take turns on a rally stage fits the contest for the best combined time. The game stores data on the cartridge and lets players save their preferences. This meant a longer championship did not have to be completed in one sitting. The history of this release therefore lies not only in its recognisable cars, but also in the combination of short races, technical setup and rally competitions that can be resumed.
Similar games for Nintendo 64
San Francisco Rush: Extreme Racing and V-Rally Edition 99 offer cars and two-player split-screen races, but make their routes exciting in different ways. Rush lets you jump over city hills and try hidden shortcuts. V-Rally asks you to find grip on changing surfaces and respond to your co-driver in time. Taking a corner too fast can sometimes produce a useful jump in Rush, whereas in V-Rally you often lose time through a long slide.
Mario Kart 64 and V-Rally Edition 99 build competitions around tracks you get to know increasingly well. Mario Kart gives you shells, bananas and other items that can help you recover from a poor position. V-Rally leaves those weapons out and makes surfaces and car setup more important. A single attack therefore cannot as easily regain a lost second: you need to drive the next corner or rally stage more precisely to close the gap.
Wave Race 64 resembles V-Rally Edition 99 in the way grip and surfaces continually influence your line. In Wave Race the water moves beneath the jet ski, and buoys determine where you need to pass. V-Rally uses roads with tarmac, mud or snow and lets you adjust the car accordingly. Both ask you to think ahead, but in V-Rally your co-driver's voice also helps you prepare for a corner you cannot yet see fully.
1080° Snowboarding and V-Rally Edition 99 have you maintain speed while moving over snow or other uneven surfaces. On a snowboard you steer with your posture and need to land well after a jump. In V-Rally you use brakes, gears and your chosen car setup. Both reward a calm, planned line, but 1080° gives tricks their own space, whereas V-Rally keeps the rally time at the centre.
F-Zero X and V-Rally Edition 99 make the effect of a high-speed mistake immediately apparent in a race. F-Zero uses hovercraft on futuristic tracks and lets you spend shield energy on boost. V-Rally ties its speed to recognisable cars, braking points and changing grip. You adapt your approach to a muddy corner or snowy stage there, whereas F-Zero mainly demands precise steering on exceptionally fast, steeply banked circuits.