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Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
Turok: Dinosaur Hunter for Nintendo 64
Turok: Dinosaur Hunter for Nintendo 64 is a first-person shooter in which you explore the Lost Land to stop The Campaigner. Dinosaurs, warriors and alien creatures guard jungles, ruins and underground routes. You collect keys that open new areas from a central location. The map helps you find side paths again, but looking carefully remains important: a passage, climbable wall or jump to a ledge can conceal a missing key.
You begin with a knife and bow, gradually finding heavier firearms and alien technology. Managing ammunition and choosing the right weapon are part of combat; a shot that works at close range differs from one used against a large opponent. With the default controls, the C buttons move Turok and the analogue stick determines where you look and aim. Alongside shooting, you must swim, climb and jump across gaps. The training course helps you combine these separate movements.
Pieces of the Chronoscepter are also scattered across the eight areas. Searching farther therefore rewards you with more than just the route to the next gateway. This original Nintendo 64 version is for one player, without the multiplayer of later Turok games. To record progress at save points, you need a separately available Controller Pak; this is not included as standard.
Region and language
Our Nintendo 64 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Turok: Dinosaur Hunter for Nintendo 64 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Turok: Dinosaur Hunter
Iguana Entertainment developed Turok: Dinosaur Hunter and Acclaim released it for Nintendo 64 in 1997. The hero came from a comic series dating back to 1954. For the game, the Austin studio worked on a three-dimensional world with its own routes, battles and weapons. The original manual describes how development began in 1995 and how artists, programmers and animators translated the comic material to the new console. The result was not a literal retelling of a single comic issue.
In a developer interview, creative director Nigel Cook explained that the team had also considered a camera behind the character. The first-person perspective was intended to strengthen the feeling of hunting or being hunted yourself. The levels therefore featured multiple routes and naturally shaped environments. Animator Greg Omelchuck described how the creators had to work out much of the dinosaur animation themselves. Meanwhile, the visible fog helped limit the amount of scenery drawn simultaneously on the young hardware.
Turok subsequently grew into a series, but the first cartridge retains its own structure: one hero, key gateways and exploration on foot. Later entries added other weapons and forms of play. Years later, Nightdive created an updated edition for more modern systems. Its revised presentation and changes do not belong to this original Nintendo 64 game, which retains its original controls and technical limitations.
Similar games for Nintendo 64
GoldenEye 007 on Nintendo 64 shares the first-person perspective, but gives Bond self-contained missions with specific goals and gadgets. Turok has you search for keys in larger, branching areas and adds jumping, swimming and climbing. Bond sometimes has to leave a computer intact or protect a person; Turok more often revolves around finding a route and making a passage safe with the available weapon.
Perfect Dark on Nintendo 64 also offers science-fiction weapons and alien opponents, but organises Joanna Dark's adventure around separate espionage missions. Weapons have different functions and higher difficulty adds mission requirements. Turok keeps its search for keys and gateways more central. The similarity lies in aiming and moving through the hero's eyes; the way you complete an area differs clearly.
Jet Force Gemini on Nintendo 64 also has you explore alien areas and choose between different weapons. The camera usually sits behind Juno, Vela or Lupus, and their individual abilities open routes. Turok stays with one hero and a first-person perspective. Whereas Jet Force Gemini makes protecting Tribals an explicit part of progression, Turok searches for keys and pieces of the Chronoscepter.
Body Harvest on Nintendo 64 shares the combination of science fiction, large areas and battles against non-human opponents. However, Adam Drake can drive vehicles and must interrupt attacks on inhabitants during his journey. Turok explores on foot, through his own eyes, using jumps and climbable walls to progress. Both call for knowledge of the surroundings, but Adam's vehicles make fuel and means of transport important alongside the chosen weapon.
The Legend of Zelda: Ocarina of Time on Nintendo 64 shares the exploration of ruins, collection of keys and discovery of new passages. Link usually fights with a sword and shield and uses special items to solve puzzles. Turok places more emphasis on shooting, ammunition and jumps from a first-person perspective. Returning to a familiar place helps in both games, but the way you overcome obstacles requires different actions.