
Gex 3 Deep Cover Gecko In Doos (No Manual) - Nintendo 64 - N64
€ 349,99

€ 29,99
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Goed. Lichte labelschade.
In Toy Story 2: Buzz Lightyear to the Rescue! for the Nintendo 64, you play as Buzz in search of the kidnapped Woody. You begin among the furniture in Andy's house and travel through the neighbourhood, a toy shop and the airport. Everyday objects become climbing routes and obstacles because of your small size. You jump across ledges, climb poles and fire your arm laser at hostile toys while searching the surroundings.
Pizza Planet tokens open the next areas. Each of the ten exploration levels contains five tokens for different tasks: giving coins to Hamm, defeating a mini-boss, collecting five lost objects, solving a puzzle and winning a timed challenge. There are also five separate boss levels. You need not finish every task immediately. Rex provides hints, and new tools let you revisit places where something was previously missing.
Buzz uses a double jump, a spinning attack and a stomp to reach higher places or operate mechanisms. Mr. Potato Head provides new equipment when you return his lost parts. You play this 3D platformer alone; Woody is the rescue mission's objective, not a second playable character. You need a separate Nintendo 64 Controller Pak to save your progress. A Rumble Pak merely adds vibration and is not necessary.
Our Nintendo 64 games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
With Toy Story 2: Buzz Lightyear to the Rescue! for Nintendo 64, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
Traveller's Tales made Toy Story 2: Buzz Lightyear to the Rescue! around the second Pixar film. Activision first released the Nintendo 64 edition in North America in 1999; Europe followed in 2000. In its quarterly report at the time, Activision called the Nintendo 64 and PlayStation versions important new releases. International launches coincided with theatrical releases in different countries. The game therefore belongs to the original film's era, even though not every region received it simultaneously.
The original manual credits Jon Burton with game design and programming, and Cary Vine and Stephen Harding with Nintendo 64 programming. The team translated the rescue mission into spaces you could explore yourself. The story gives that approach a natural sense of scale: a chair becomes a climb, and a toy shop becomes a series of large obstacles. This is a distinct playable interpretation of the film, letting you look for tokens outside the fixed sequence of a scene.
Moving between platforms brought differences. The Nintendo 64 cartridge does not feature playable film clips like the CD versions, and saving uses a Controller Pak. The fifteen levels and collecting as Buzz remain the heart of this adventure. This edition should also be distinguished from the Game Boy Color title of the same name: that is a separate side-scrolling platformer. Here you control Buzz in three-dimensional environments with a movable camera.
Super Mario 64 links several missions to the same three-dimensional environment, letting you return for another collectible. Toy Story 2 does something similar with Pizza Planet tokens. Mario has more special jumps and caps; Buzz combines his double jump with a laser and toy equipment. His tasks fall into recognisable groups: helping, searching, fighting, solving puzzles and taking on a timed challenge.
Banjo-Kazooie shares the search for hidden objects, conversations with characters and opening new routes. Banjo and Kazooie learn many moves together and use transformations. Buzz remains one recognisable toy who earns new tools. In Toy Story 2, familiar film friends give you collecting tasks, while Banjo's worlds have their own fairytale-like inhabitants and puzzle structure.
Donkey Kong 64 and Toy Story 2 let you return to places you visited earlier once new abilities become available. In Donkey Kong you switch between five Kongs, each with their own skills and collectibles. Buzz keeps his adventure more personal: you always control the same hero, searching for equipment or a different route. His five fixed types of token task make clear what remains in each exploration level.
Like Toy Story 2, Gex 64 uses separate 3D areas with missions and different collecting rewards. Its television worlds revolve around parody, wall climbing and tail attacks. Buzz travels through places from the film's world, using a laser, double jump and tools. Both need attention to the camera, but Toy Story 2 gives exploration more guidance through recurring tasks and Rex's hints.
Yoshi's Story and Toy Story 2 both centre on a colourful character who collects items and overcomes obstacles. Yoshi moves mainly sideways through picture-book-like levels, using his tongue and eggs. Buzz can explore his surroundings from several directions and often has to climb upwards to reach an objective. Searching for five tokens gives his levels a different structure from Yoshi's fruit target.

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