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Nintendo 64

Super Mario 64 - Nintendo 64 - N64

€ 24,97

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Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Super Mario 64 for Nintendo 64

In Super Mario 64 for the Nintendo 64 you explore Princess Peach's castle and the worlds behind the paintings. Bowser has scattered the Power Stars, leaving more and more doors closed. You earn stars by reaching mountain peaks, winning races, solving puzzles and finding secret routes. The castle is the starting point: you choose a world and return with the next goal in mind.

Mario responds to how far you tilt the analog stick. Walking quietly along an edge, picking up speed for a long jump and using a wall to get higher feel like different skills. The triple jump, backflip and long jump give you room to try out your own route. You also have to learn how to use the camera; With narrow platforms, a conscious adjustment of your viewing angle helps.

The fifteen main worlds range from snowy slopes to underwater caves and tall structures above an abyss. Metal, invisible and flying caps open up other possibilities. You play alone and can look for all 120 stars. As a result, there is still a lot to discover after the first final battle, especially if you enjoy more precise jumping and understanding an environment.

Region and language

Our Nintendo 64 games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Super Mario 64 for Nintendo 64, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Super Mario 64

Super Mario 64 was released in Japan in 1996 at the same time as Nintendo 64. Nintendo brought Mario into a fully three-dimensional platform adventure for the first time. The switch changed the way you read a level: distance, direction and camera position suddenly counted for every jump. The analog stick offered control over both Mario's direction and his speed, something that was closely related to the design of the new controller.

Shigeru Miyamoto again directed this project. In Nintendo's conversations with the developers, Yoshiaki Koizumi talks about how new that collaboration and the search for 3D movement were for him. Little was written down on paper; a lot of it came from trying. You can already recognize this emphasis on movement outside the castle, where you can run, swim and jump without time pressure before entering a painting.

The camera also became a design problem in itself. Nintendo later took the experience to other 3D games: for example, camera programmer Takumi Kawagoe advised on The Legend of Zelda: Ocarina of Time. Later Mario developers continued to discuss how to improve the overview. Super Mario 64 therefore clearly shows how Nintendo laid the first building blocks for a series that continued to develop afterwards.

Similar games for Nintendo 64

Banjo-Kazooie for the Nintendo 64 shares exploring bounded 3D worlds and collecting items. Banjo and Kazooie team up with a growing set of moves. Super Mario 64 increases focus on Mario's jumps and individual star commands, allowing you to retry a specific objective more quickly.

In Banjo-Tooie you get bigger worlds, more skills and challenges in which the two main characters also act separately. This requires more insight into your options. Super Mario 64 builds many assignments around the same core movements; your progress often comes from learning to read a familiar spot better and executing a jump more accurately.

Donkey Kong 64 combines 3D platforming with five playable Kongs and collectibles associated with different characters. You therefore regularly change your approach and figure. In Super Mario 64 you stay with Mario. The variation lies in the assignment, the environment and temporary use of the special hats.

Kirby 64: The Crystal Shards uses three-dimensional imagery for an adventure that runs mainly along a fixed sideways route. Combining copied powers provides much of the fun. Super Mario 64 lets you move freely through space and requires more attention to distance, landing spot and turning the camera.

Yoshi's Story emphasizes side platforming, fruit collecting, egg targeting, and the flutter jump. The worlds take the form of a picture book. With Super Mario 64 you investigate an area from multiple directions. Both reward searching for secrets, but Mario's levels more often require spatial orientation.