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Star Wars: Rogue Squadron for Nintendo 64
Star Wars: Rogue Squadron for Nintendo 64 puts you in a Rebel fighter as Luke Skywalker. You fly above cities, canyons and military installations, fighting TIE fighters and attacking ground targets. Each mission gives you specific objectives: protect a convoy, destroy gun emplacements or keep a city out of Imperial hands. You decide how to fly through the area. The radar points towards the next objective, but does not steer for you.
The X-wing, A-wing and Y-wing differ in speed, protection and weapons. A bombing run therefore calls for a different approach from pursuing a fast fighter. You switch between a cockpit view and several cameras behind your craft. Accelerating, braking and using your weapons at the right moment help you survive an attack. After a successful assignment, the game assesses your time, accuracy and allies saved, among other things. Medals give you a reason to fly earlier missions again.
This is a single-player adventure; the other pilots are controlled by the game. You save three game files on the cartridge, without a Controller Pak. An Expansion Pak is optional and enables a higher image resolution. A Rumble Pak adds vibration, but is not required to play. This original N64 release is not Rogue Leader or Rebel Strike for GameCube.
Region and language
Our Nintendo 64 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
The manual is missing from this copy of Star Wars: Rogue Squadron for Nintendo 64. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.
The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.
The history of Star Wars: Rogue Squadron
LucasArts and Factor 5 created Rogue Squadron for Nintendo 64 and PC. The first release arrived in 1998; Nintendo released the European N64 version on 15 January 1999. The campaign follows the Rebels in the period after the destruction of the first Death Star. Luke Skywalker and Wedge Antilles connect new assignments to the familiar film universe. Instead of repeatedly switching between movement on foot and vehicles, this instalment concentrates on flying and shooting.
Factor 5 had previously worked on terrain technology and wanted to expand the flying action from the opening of Shadows of the Empire. Director Julian Eggebrecht later explained that an early proposal featuring famous film scenes was rejected. Development shifted towards other events involving Rogue Squadron. The team then had to combine freedom of flight with clear objectives. The directional sector on the radar helped players find their destination without imposing a fixed flight path.
Sound also played a major role: radio messages accompany the missions and the music responds to the action. Expansion Pak support added a higher resolution, while the standard console could also run the game. Other Factor 5 flying games followed, including Battle for Naboo on Nintendo 64 and Rogue Leader on GameCube. Rogue Squadron remains the original campaign that developed this approach: separate combat areas, recognisable craft and assignments you can refine further by pursuing medals.
Similar games for Nintendo 64
Lylat Wars on Nintendo 64 also combines aerial combat, radio messages and a team of recognisable pilots. Many sections guide you along a predetermined route, alternating with freer combat arenas. Rogue Squadron lets you fly around its mission areas yourself and approach targets in a different order. The similarity lies in reacting quickly and shooting; the difference becomes particularly clear when you need to turn back to help a threatened convoy.
Battle for Naboo continues mission-based vehicle action on Nintendo 64 during the era of The Phantom Menace. Alongside aircraft, you control other vehicles, with battles on land and above water. Rogue Squadron stays with its Rebel craft and Luke Skywalker’s world. Both reward replaying assignments, but switching vehicle types gives Naboo a different rhythm from the uninterrupted flying campaign here.
Shadows of the Empire opens on Nintendo 64 with the defence of Hoth from a snowspeeder. That vehicle action connects with the low-level flights and attacks on walkers in Rogue Squadron. Shadows also has Dash Rendar explore buildings and other locations on foot. Rogue Squadron keeps you in your craft. You therefore choose between a varied action adventure with a hero on the ground and a campaign focused almost continuously on air support.
Star Wars Episode I: Racer on Nintendo 64 also uses recognisable vehicles and alien landscapes, but turns them into races. You manage speed, engine heat and repairs to finish first. Rogue Squadron is not centred on a starting grid or lap counter: you must protect allies and destroy enemy targets. Both demand precise steering between obstacles, but in Rogue Squadron you can turn back to help a threatened ally again.
Pilotwings 64 on Nintendo 64 also has you judge routes, altitude and landing sites from the air. Its assignments concern controlled flying with equipment including a hang glider and rocket belt, not a war against TIE fighters. Rogue Squadron adds enemy fire, weapons and protecting others. Finding a clean approach route connects the two games; the reason you choose that route differs considerably each time.