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Nintendo 64

Shadowgate 64 - Nintendo 64 - N64

€ 54,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Shadowgate 64: Trials of the Four Towers for Nintendo 64

Shadowgate 64: Trials of the Four Towers for Nintendo 64 is a puzzle adventure in which you explore the castle through Del’s eyes. This halfling is taken prisoner and must discover what is happening among the towers. You walk through corridors and rooms, examine suspicious details and talk to the people you encounter. Its appearance sometimes resembles a first-person action game, but you do not fight direct battles. Progress depends on understanding what a location or object requires of you.

You keep found objects in an inventory. Books and other documents have a separate section, allowing you to reread clues when a puzzle calls for them. A blocked passage may require a key, information from a conversation or a text you saw earlier. The map helps you keep track of the spaces you investigate. You do not need to shoot quickly, but you do need to look carefully and connect different parts of the castle.

Danger remains: a wrong action or an unsafe location can prove fatal to Del. You play this adventure alone, at your own investigative pace. Saving requires a Controller Pak with at least thirty free pages; it provides space for four saved adventures for the game. The cartridge itself does not retain your progress. Shadowgate 64 is its own three-dimensional sequel, not the same puzzle journey as the original Shadowgate.

Region and language

Our Nintendo 64 games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Shadowgate 64: Trials of the Four Towers for Nintendo 64, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Shadowgate 64: Trials of the Four Towers

Kemco released Shadowgate 64: Trials of the Four Towers for Nintendo 64 in 1999. The credits name TNS as developer and Infinite Ventures as co-designer. The Shadowgate name was already established: Dave Marsh and Karl Roelofs had created the original adventure for the MacVenture series, followed by versions including one for NES. This Nintendo 64 instalment chose a new protagonist and a new story.

The move to three dimensions mainly changed how you explore the castle. Instead of selecting features in a succession of fixed, drawn rooms, you can move through spaces and look towards a door or object yourself. The emphasis on reading, inventory and puzzle solving remained. Shadowgate 64 consequently used analogue control for investigation without turning the adventure into a shooter. Understanding a room remained more important than hitting an enemy first.

In later interviews, Dave Marsh explained that his and Karl Roelofs’ own involvement in Shadowgate 64 had been limited. According to him, the work was largely undertaken in Japan under Kemco. That distinction matters in a series where different teams used the same name. This cartridge is therefore not a three-dimensional remake of their first design. It forms its own chapter, translating the earlier emphasis on objects, texts and dangerous choices into a freely explorable castle setting.

Similar games for Nintendo 64

Castlevania also takes you through dark corridors and a castle where a wrong step can be dangerous on Nintendo 64. Reinhardt and Carrie, however, have weapons for fighting monsters directly, alongside jumping and climbing. Shadowgate 64 lets Del advance without such action combat. You are more likely to investigate which text explains a puzzle or which object opens a door, whereas Castlevania also demands action under pressure during attacks.

Castlevania: Legacy of Darkness combines searching for a kidnapped relative with monsters and dangerous platform routes on Nintendo 64. Cornell can fight more powerfully as a werewolf, but pays for it with red jewels. Del in Shadowgate 64 has no comparable power system for defeating enemies. Both ask you to understand an ominous castle; Legacy ties this to execution and timing, while Shadowgate places solutions mainly in observation and inventory.

The Legend of Zelda: Ocarina of Time shares an interest in locked doors, clues and route-opening items on Nintendo 64. Link must also fight sword battles and use new equipment in dungeons. Shadowgate 64 views rooms through Del’s eyes and keeps inventory puzzles central. Where Zelda can also use an item as a weapon, Shadowgate more often asks you first to work out why that object has meaning somewhere.

The Legend of Zelda: Majora’s Mask also asks you to listen carefully to inhabitants and remember clues on Nintendo 64. In Termina, the moment within three repeated days plays a major role. Shadowgate 64 builds its investigation around rooms, texts and found objects, without that same three-day repetition. Both reward attention to small details, but Del follows a continuing puzzle journey while Link must also apply his knowledge at the correct time.

Paper Mario uses conversations and information from inhabitants to develop an adventure story on Nintendo 64. It adds partners, experience points and turn-based battles. Shadowgate 64 stays closer to investigating and using objects, without a comparable battle system or team of partners. If you particularly enjoy reading texts to discover your next step, both share that element despite their different presentation and approach to combat.