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Nintendo 64

Shadow Man In Doos - Nintendo 64 - N64

€ 49,99

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Shadow Man for Nintendo 64

Shadow Man for Nintendo 64 is a three-dimensional action adventure featuring horror, voodoo and a world you do not cross in a single straight line. You control Michael LeRoi, who travels between Liveside and Deadside as Shadow Man. With a magical mask in his chest, he must stop Legion carrying out his plans. You explore swamps, temple-like structures and the vast Asylum, where battles continually merge with the search for a passage. The viewpoint usually remains behind your character.

Dark Souls increase your shadow power and help you reach new parts of the world. Other items grant abilities you previously lacked, so returning to a familiar place can reveal a new route. You jump, climb, swim and use firearms or voodoo weapons. Items and clues demand attention: a closed passage is sometimes something to remember for later. The adventure therefore rewards not just accurate shooting but also keeping track of how areas connect.

You play the campaign alone. Saved games require a separate Controller Pak, which is not included with this edition as standard. An optional Expansion Pak lets you select a higher resolution but is not needed to play. This is the original Nintendo 64 version, without the restored extra areas, revised controls and other additions of Shadow Man Remastered.

Region and language

Our Nintendo 64 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Shadow Man for Nintendo 64 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Shadow Man

Acclaim Studios Teesside developed Shadow Man, released for Nintendo 64 in 1999. The team worked with the comic material of the same name about Mike LeRoi and the voodoo priestess Nettie. The comic provided a starting point, but Deadside needed further development as a playable three-dimensional environment. The creators used the relationship between the living and dead worlds for an adventure in which the same hero does not have identical abilities everywhere. The result mixed supernatural horror with extensive exploration.

Designer Simon Phipps later described the difficulty of planning the areas. Players needed to return with items and powers found only later. The team therefore drew plans on paper first, before modellers translated them into three-dimensional spaces. That explains an important part of the experience: a route sometimes only makes sense once you have acquired the right ability later. You gradually build a mental map of the whole.

On Nintendo 64, Shadow Man joined the larger three-dimensional adventures but with a distinctly grim world and adult horror themes. The edition combined standard console controls with optional extra display resolution and separate Controller Pak storage. Much later, Nightdive released a remaster with restored content and different controls among its changes. That adaptation shows how many later additions lie outside this cartridge. The original version remains the adventure as released on Nintendo 64.

Similar games for Nintendo 64

The Legend of Zelda: Ocarina of Time shares discovering routes that only continue with new items on Nintendo 64. Link obtains tools for searching dungeons and solving puzzles. Shadow Man uses similar progression in a grimmer world with shadow powers and firearms. The similarity lies in exploring and returning later; tone, combat and supernatural content differ clearly from Link’s adventure.

Castlevania also offers horror, platforming and three-dimensional combat on Nintendo 64. Reinhardt and Carrie travel through areas around Dracula’s castle with different weapons and attacks. Shadow Man builds its adventure more around connected areas and returning with new powers. Both demand attention to distances and enemies, but Shadow Man’s world forms a larger network where you must remember the location of a blocked route yourself.

Turok 2: Seeds of Evil likewise has you cross large areas, complete objectives and find passages on Nintendo 64. It looks through Joshua Fireseed’s eyes and places more emphasis on shooting with a broad arsenal. Shadow Man usually keeps its hero on screen and combines weapons with climbing, jumping and voodoo. Getting lost and retracing your steps can happen in both, but how you approach terrain and combat differs.

Resident Evil 2 also uses adult horror and searching threatening spaces on Nintendo 64. Limited ammunition, inventory space and camera positions determine how you approach a room. Shadow Man provides freer three-dimensional terrain and links progress to powers and Dark Souls. Resident Evil 2 often makes an enclosed building into a compact puzzle; Shadow Man demands more spatial awareness across extensive areas.

Nightmare Creatures shares monsters, dark locations and a camera behind the playable hero on Nintendo 64. Combat there focuses more on strikes, combinations and fighting onwards through the streets. Shadow Man divides your attention between shooting, finding items and routes you revisit later. Both use horror as a setting for direct action, but Nightmare Creatures foregrounds its sequence of fights more strongly than unravelling a connected world.