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Nintendo 64

Roadsters - Nintendo 64 - N64

€ 14,98

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Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Roadsters for Nintendo 64

Roadsters for Nintendo 64 is a racing game that combines open-top sports cars with building a racing career. In the Roadster Trophy, you choose a driver, buy a car and start in the lowest division. Finding a good line through the corners is not your only concern: prize money also pays for your next entry and improvements. A new engine, turbo or adjusted gear ratios change how your car accelerates and the speed it can reach on straights.

The weather makes preparation important. Dry tyres lose grip as soon as rain wets the road, while snow and ice call for different tyres. Sometimes the weather changes during a race, and you must decide when a pit stop is worth recovering the lost grip. Accelerating too hard or braking suddenly can make the car slide. You therefore keep looking for a balance between speed, control and the characteristics of your chosen vehicle.

Alongside the career, there are single races and time trials with split times for practising your racing line. Locally, up to four players can race, each using their own controller. You use a separate Controller Pak to save your career and settings. This description concerns the original Titus cartridge for Nintendo 64; features from the PlayStation, Dreamcast and Game Boy Color versions do not automatically apply.

Region and language

Our Nintendo 64 games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Roadsters for Nintendo 64, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Roadsters

Titus brought Roadsters to Nintendo 64 in 1999. The game followed Automobili Lamborghini, through which the publisher had previously offered car racing on the console. The title now referred to a broader group of open-top sports cars rather than one manufacturer. The original packaging emphasised ten tracks and earning money for improvements. Driving thus acquired an ongoing financial dimension: a result also determined what you could change during your next visit to the garage.

The Roadster Trophy divided the career into three divisions with increasingly powerful cars. The original manual explicitly links this progression to entry fees and prize money. Finishing a season without enough money for another entry could end your career. This makes the garage more than a list of faster vehicles: keeping money in reserve can matter too. Meanwhile, tyre choices and changing weather conditions created decisions with consequences not only between races, but also on the track.

The Nintendo 64 edition combined that career with a local championship for up to four participants. A group of friends could race directly against each other, each using their own controller. Separate versions for other systems appeared later. This description stays with the Titus cartridge edition and its own race structure. Saving progress on a Controller Pak made it possible to spread the journey across multiple seasons over several sessions, without starting again in the lowest division each time.

Similar games for Nintendo 64

Automobili Lamborghini shares sports-car racing, analogue steering and a choice of different race formats on Nintendo 64. Pit stops can also play a part. Roadsters, however, explicitly connects its championship to a cash balance, entries and purchased improvements. You therefore consider not only your current finishing position, but also the car and budget with which you can begin the following season.

MRC: Multi-Racing Championship likewise has you consider tyres and tuning on Nintendo 64. Its routes branch between paved roads and unpaved sections, so the chosen route puts different demands on the car. Roadsters places more emphasis on changing weather and deciding to change tyres during a race. Its garage career with earned money also adds a longer sequence of purchasing decisions to the racing.

Top Gear Overdrive shares earning money and improving or replacing a car between races on Nintendo 64. There, you also collect money and nitro on the track to get ahead faster. Roadsters makes tyres, weather and entry fees more important to preparation. Building an increasingly powerful car is the similarity; how you earn resources and prepare for a difficult race clearly differs.

Mario Kart 64 likewise revolves around learning corners and local races with several players on Nintendo 64. Items such as shells and bananas let you interfere directly in another driver's race. Roadsters keeps the contest focused on cars, their tuning and the road surface. You recover lost ground through better driving or a sensible tyre choice, not by picking up a weapon that hits the leader.

Diddy Kong Racing also has you repeat routes to progress and unlock new challenges on Nintendo 64. Its races form part of an island adventure with different vehicles and bosses. Roadsters sticks to cars and builds progression through divisions, money and garage visits. Exploring a hub is replaced here by deciding which improvement you can afford for another season.