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Nintendo 64

Rainbow Six - Nintendo 64 - N64

€ 29,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Tom Clancy's Rainbow Six for Nintendo 64

Tom Clancy’s Rainbow Six for Nintendo 64 is a tactical first-person shooter in which you lead an international counterterrorism unit. An operation begins by gathering information: what are the objectives, where are the hostages and which entrances can you use? You choose up to four operatives and decide on their weapons, protection and tools. A specialist with the right equipment can matter more than someone with the heaviest rifle. You then divide the group into teams and draw their routes on a floor plan.

During execution, you control a team leader yourself while the other teams follow their orders. Agreed Go codes let you coordinate their movements. Approaching a door carefully and gathering information first can save lives: a single hit is often fatal. If you complete a campaign mission with casualties and continue, dead operatives will be missing from later assignments. You can replay a failed attempt to try a different approach.

Quick Start immediately provides a ready-made team and also lets two players cooperate in split-screen. You need two Nintendo 64 controllers for this. You play the campaign alone; progress can be saved on a separate Controller Pak or resumed with a password. The original Nintendo 64 cartridge offers no online matches and is not Rainbow Six Siege.

Region and language

Our Nintendo 64 games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Tom Clancy's Rainbow Six for Nintendo 64, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Tom Clancy's Rainbow Six

The first Rainbow Six was created at Red Storm Entertainment and released for PC in 1998. The studio had been founded in 1996 with author Tom Clancy among its founders. Its premise was a counterterrorism team for which preparation and cooperation carry considerable weight. Instead of one action hero solving every problem with firepower, the player was put in charge of a group of people with different skills. That idea remained recognisable in the later Nintendo 64 adaptation.

Saffire developed the Nintendo 64 version, released under the Red Storm name in 1999. The manual shows how much of the preparation received its own place on the console: briefings, personnel files, equipment and the route map are separate steps. The analogue stick moves the cursor across that map, while buttons place waypoints and select orders. The game thus preserves the transition from a carefully prepared plan to an operation where one wrong movement has immediate consequences.

Two-player cooperation through Quick Start also gives this release its own console emphasis. You share the action on one television, without turning the full campaign into a two-player story. Rainbow Six later grew into a broad series, but this cartridge belongs to the early period focused on preparation. Go codes, small teams and vulnerable operatives say more about this game than the competitive online battles for which later instalments became known.

Similar games for Nintendo 64

GoldenEye 007 on Nintendo 64 also has you complete objectives in guarded buildings while watching out for people you must not shoot. Bond mainly acts as an individual spy, however. Rainbow Six asks you to assemble a team beforehand and prepare the movements of several groups. Where GoldenEye has you discover the route during your own journey, here you can first use the floor plan to arrange a coordinated assault.

Perfect Dark on Nintendo 64 shares first-person action, gadgets and missions with several conditions. Joanna Dark uses futuristic weapons and devices such as a controllable camera. Rainbow Six focuses on preparing a small counterterrorism team with recognisable firearms and specialist tools. The main difference is responsibility: you decide not only your own equipment and route, but also try to get your other operatives through the operation alive.

Mission: Impossible on Nintendo 64 also has you read your assignment before entering a secured location. Ethan Hunt uses disguises, conversations and gadgets to progress. Rainbow Six makes team selection and route planning a separate part of each operation. Rather than guiding a disguised spy through a social situation, you try to reach an objective with armed specialists without losing hostages or colleagues.

Command & Conquer on Nintendo 64 also puts you in charge of several units that do not constantly need direct control. There, you build a base, earn money and create new troops. Rainbow Six begins with a limited group of operatives and the equipment they carry. No factory replenishes losses during the assignment. It is therefore less about deploying ever more troops and more about carefully positioning the group you already have.

Blast Corps on Nintendo 64 turns routes and timing into a very different problem: you must demolish obstacles before a dangerous transporter hits them. As in Rainbow Six, it helps to consider beforehand what might go wrong and which sequence works. Execution there involves directly driving vehicles and demolishing buildings. Rainbow Six uses that preparation for simultaneous human movements, where the wrong door or line of fire costs lives.