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Quake for Nintendo 64
Quake for Nintendo 64 is a first-person shooter in which you search military bases and dark castles to stop an invasion from other dimensions. A knight may charge at you from behind a door while an ogre throws grenades down from a higher platform. You keep moving, find room to dodge shots and switch between weapons such as the shotgun, nailgun and rocket launcher. Jumping and swimming let you reach passages that are not immediately visible from a room's entrance.
The environments are full of switches, keys and hidden supply rooms. A detour may yield extra armour or ammunition, but can also trigger another ambush. Lava and underwater passages demand attention to your surroundings, not just the next monster. Temporary Quad Damage makes your attacks stronger; choosing when to use that boost can change a difficult fight. Ultimately, you seek the runes that open the way to the final opponent.
You play the campaign alone. Two players can also fight each other locally in split-screen, each with their own controller. You resume progress through passwords or an optional Controller Pak. This original cartridge contains the Nintendo 64 adaptation, not the later rerelease with online play or a cooperative campaign.
Region and language
Our Nintendo 64 games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
With Quake for Nintendo 64, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
The history of Quake
id Software originally released Quake on PC in 1996. Midway handled the Nintendo 64 adaptation released in 1998. Three-dimensional enemies and rooms allowed battles in which height and viewing direction constantly mattered. On Nintendo's console, that approach met an analogue stick and several configurable controller layouts. The conversion retained the combination of military facilities, medieval architecture and supernatural monsters, but did not include every PC location.
The audio also received its own treatment. Aubrey Hodges created the music and sound effects for this Nintendo 64 version. In his retrospective accompanying the official soundtrack, he describes how the small sound samples available shaped his approach. He used fewer samples and sometimes reused sound effects as instruments. That produced a distinctive soundscape: threatening background layers make corridors feel unsettling even before an enemy appears.
The local two-player battles distinguish this cartridge from a conversion focused entirely on the solo campaign. At the same time, it remains a different release from the PC version with network play. The enhanced Quake release from 2021 later made Quake 64 available again as additional content. Its online features, extra expansions and cooperative options do not change the contents of the original Nintendo 64 cartridge offered here.
Similar games for Nintendo 64
Quake II likewise lets you move quickly through corridors, switch weapons and dodge enemy fire on Nintendo 64. The sequel replaces Quake's castles and supernatural monsters with the Strogg's industrial facilities. Quake II also has its own Nintendo 64 campaign and local battles for up to four players. Quake keeps its campaign rooted in dark fantasy and limits local duels to two players.
Doom 64 shares the dark atmosphere, hidden supply rooms and battles against groups of monsters on Nintendo 64. In both games, you search for keys and switches to advance. Quake also lets you freely look up and down, jump and swim through water. Doom 64 keeps movement simpler and focuses entirely on one player, whereas Quake also includes a local duel.
Turok: Dinosaur Hunter also combines aiming, jumping and an expanding arsenal on Nintendo 64. There, you explore sprawling jungles and ruins and collect keys for gateways from a central hub. Quake builds its journey more around successive maps with compact encounters. Turok's dinosaurs and high jumps give way to knights, ogres and menacing castle corridors.
GoldenEye 007 is also a first-person shooter on Nintendo 64 with local battles. In Bond's campaign, you must complete specific objectives, such as disabling equipment or gathering information, and sometimes move carefully past guards. Quake places more emphasis on movement, shooting and finding the exit. GoldenEye also lets four players compete; the original Quake cartridge stays with two players.
Forsaken 64 shares fast shooting and the search for weapons in complex spaces on Nintendo 64. However, you control a hovering bike that can also move up, down and sideways. A passage can therefore lie above your head without requiring stairs. In Quake, you usually remain on foot and read rooms through their floors, platforms and jumps.