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Nintendo 64

NBA Hang Time - Nintendo 64 - 64

€ 13,99

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Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is in good condition. At NexWave Games, good means:

  • For disc games, the case is still reasonably presentable with signs of use, the manual is included and the disc may have a few small scratches. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are still reasonably presentable with signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is still reasonably presentable with signs of use. They never have stains, but may have light scratches. Items in both good and like-new condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

NBA Hangtime for Nintendo 64

NBA Hangtime for Nintendo 64 turns basketball into a contest with two players per team, towering jumps and forceful shoves. You choose an NBA team from the 1990s and put together a duo that matches your approach. A strong rebounder helps under the basket, while a good shooter can score from a distance too. Turbo lets you accelerate, jump higher and put pressure on a defender, but the meter needs time to recharge between bursts.

Working together means more than simply moving the ball around. You can finish a pass in mid-air with an alley-oop or go for a double dunk together. After three consecutive baskets by the same player, that player catches fire and the chance of making a shot increases. A basket by the opposing team puts out that fire. An entire team can also catch fire temporarily. On defence, you alternate between stealing the ball, blocking a shot and timing physical contact.

One to four players share the same court on the television screen; each participant needs their own N64 controller. You can face each other or bring a teammate along against the computer. When creating your own player, you distribute skill points and choose an appearance and outfit. A separate Controller Pak is required to keep that custom player after switching off. You can also start a game straight away with the included NBA players.

Region and language

Our Nintendo 64 games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With NBA Hangtime for Nintendo 64, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of NBA Hangtime

Midway first brought NBA Hangtime to arcades in 1996. The Nintendo 64 edition followed in 1997, bringing its two-player teams into the living room. It continued the basketball approach Midway had previously developed with NBA Jam: real clubs and recognisable players, combined with jumps and dunks that greatly exaggerate the sport. The Hangtime name belongs to that distinct Midway branch of arcade basketball, rather than Acclaim’s later five-on-five games on the same console.

On Nintendo 64, the presentation continued to use large two-dimensional player images. That is a clearly different starting point from the fully three-dimensional sports grounds and athletes emerging during this period. Here, the focus is on four basketball players forming an easy-to-follow contest together. The console’s four controller sockets allow every player on the court to be controlled by someone in the room, without an additional controller adapter.

The player creator also gave the home edition something to develop between games. A personal name and PIN link your character to accumulated results; winning helps you build up their attributes. The original manual therefore specifically explains saving to a Controller Pak. The teams and basketball players reflect the original 1990s release. This cartridge does not contain an updated present-day league or an online player service.

Similar games for Nintendo 64

NBA Showtime: NBA on NBC also puts two basketball players per side against each other and uses spectacular dunks to reward a good attack. Its athletes and court are fully three-dimensional, whereas Hangtime uses large two-dimensional player images. Their similarity therefore lies in the teamwork of a small duo. The way you read space and movement on screen differs because of that different presentation.

NBA Jam 99 on Nintendo 64 sends five players per team onto the court, even in its exaggerated Jam games. It also lets you manage a season and squad. Hangtime concentrates the action on two basketball players per side, so every pass goes straight to the same partner. Both use real NBA clubs, but Hangtime demands less attention to the positions and coordination of a full five-player team.

NBA Jam 2000 offers both basketball with more extensive rules and a separate Jam option with two-on-two action. The latter approach is close to Hangtime: high dunks, quick passes and exploiting space for your partner. Hangtime does not have a separate five-on-five simulation alongside that duo basketball. Instead, its player creator and the improvement of a custom character provide a link between individual games.

NFL Blitz reduces American football to seven players per team and lets hard tackles and rapid action determine the game. It shares the way Midway translates a real sport into exaggerated arcade action with Hangtime. In Blitz, however, you first select an offensive play, and the game stops between attempts. In Hangtime, attacks switch immediately after an interception or rebound, so you coordinate with your partner during continuous play.

Like Hangtime, Wayne Gretzky’s 3D Hockey ’98 uses acceleration, physical contact and short routes to goal. In the ice hockey game, you slide the puck across the ice, and a goalkeeper can stop an attack. Hangtime instead calls for jump timing and creating space for a single basketball partner. Both let several people play together against the computer, but the difference between sliding and jumping changes the rhythm of every attack.