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Nintendo 64

MRC Multi Racing Championship - Nintendo 64 - N64

€ 8,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

MRC: Multi-Racing Championship for Nintendo 64

MRC: Multi-Racing Championship for Nintendo 64 combines racing on asphalt with stretches of unpaved terrain. The three basic routes have branches, so a choice along the way affects the surface and the corners ahead. You start with eight cars with different characteristics. A short route is not automatically the fastest if your car loses grip on that terrain. Driving the same junction again reveals which line matches your vehicle and your own steering.

You can adjust tyres, brakes, suspension, steering, transmission, gear ratio and aerodynamics separately. Championship puts you against nine computer-controlled cars, and checkpoints extend the remaining time. Free Run gives you room to practise without a time limit. Time Trial compares your best laps with a ghost car. Close Road lets you shut particular paved or unpaved branches and change the route everyone drives, rather than merely choosing a different car.

VS Race supports two local players on a split screen, each with their own N64 controller; this is not a four-player racing game. Winning Match Race duels unlocks hidden cars and eventually mirrored routes. You can use a separate Controller Pak for additional storage; your own settings can be reloaded from it later. That memory card is a different accessory from the optional Rumble Pak, which adds vibration to the controls.

Region and language

Our Nintendo 64 games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With MRC: Multi-Racing Championship for Nintendo 64, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of MRC: Multi-Racing Championship

Genki developed MRC: Multi-Racing Championship for Nintendo 64; Imagineer released it in Japan and Ocean handled the European edition in 1997. The game presented car racing as a combination of different road types. That variation goes beyond simply choosing another background. You can encounter different surfaces on the same route, and the car offers enough settings to take those differences into account when preparing for your next drive.

The original manual describes seven setup categories and explains the effect of each choice. Gearing shifts the emphasis between acceleration and top speed, while tyres raise different grip questions on asphalt and unpaved terrain. The design then lets you test those changes in Free Run without a race clock. Part of the game thus happens between races: change something, drive the same section again and judge whether it is actually faster.

Three basic routes formed the core of this cartridge. Hidden cars, mirrored layouts and closing side roads draw further variation from them instead of adding a long list of entirely separate circuits. This approach makes route knowledge important: you recognise a junction and know how changing the route affects your drive. The European N64 version retains this original structure. Modern online races or subsequently added career features are not involved.

Similar games for Nintendo 64

Automobili Lamborghini shares MRC's braking for corners, accelerating again and learning where a car loses grip. Lamborghini uses six circuits and lets you refuel and change tyres yourself in certain races. MRC instead gives considerable room to setup work and choosing side roads with a different surface. The question here is often which car settings suit a route, not how quickly you handle a pit stop.

Top Gear Overdrive also lets cars leave the main road to find a shortcut. Its racing, however, uses nitro reserves, roadside money and a shop for better parts. MRC builds its choices around junctions and technical settings. Both encourage experimenting with a route, but Overdrive also rewards collecting and spending money, whereas MRC lets you work on setup straight away.

Mario Kart 64 shares the importance of vehicle behaviour and a clean corner, but largely assigns differences to the chosen driver and kart. MRC also lets you change the car itself in several ways. There are no bananas or shells to obstruct an opponent either. Whereas Mario Kart can add a surprise attack during a lap, MRC keeps the interaction between your setup and the road at the centre.

Diddy Kong Racing and MRC let you discover that one environment can offer more than one useful route. Diddy also changes vehicle type: a plane takes a corner differently from a kart or hovercraft. MRC stays with cars, varying grip and response through surfaces and settings. Both involve finding a smarter passage, but MRC gives that search technical preparation rather than an island adventure with bosses.

Excitebike 64 shares MRC's concern with grip on unpaved terrain and maintaining speed when the surface changes. Its motocross bike additionally demands attention to jumps and positioning on landing. MRC keeps four wheels beneath you and puts experimentation mainly in setup and side roads. Both reward practice laps, but an excellent Excitebike landing does not replace appropriate tyres or a sensible choice at the next junction here.