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Nintendo 64

Gex 64 - Nintendo 64 - N64

€ 19,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Gex 64: Enter the Gecko for Nintendo 64

Gex 64: Enter the Gecko for the Nintendo 64 sends you through television worlds where cartoons, kung fu and horror films mingle. As the lizard Gex, you try to stop Rez and collect remote controls that open new areas. From the Media Dimension, you jump into a television screen, choose a mission and find the corresponding exit. You therefore revisit the same environment with a different goal, discovering side paths and hidden items along the way.

Your tail hits enemies and smashes televisions. Gex can walk on certain walls and ceilings, so a route sometimes continues overhead. A long karate kick crosses gaps, while your tongue catches flies that restore health or give temporary powers. The camera needs attention on narrow ledges; you can rotate the view yourself or choose an automatic setting. Taking time to look around helps you plan the next jump.

You play this 3D platform adventure alone. The Nintendo 64 version has its own underwater level, Gecques Cousteau, but not all the extra areas from the PlayStation version. You can resume progress using a written password or a separate Controller Pak. This memory accessory is therefore not essential for continuing later. The emphasis is on exploring, remembering routes and getting better at handling Gex's movements.

Region and language

Our Nintendo 64 games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Gex 64: Enter the Gecko for Nintendo 64, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Gex 64: Enter the Gecko

In 1998, Enter the Gecko took the Gex series into three-dimensional worlds. Crystal Dynamics developed the original game; Realtime Associates handled the Nintendo 64 adaptation, released as Gex 64. The credits clearly distinguish these teams. This is the lizard's second adventure, not Gex 3: Deep Cover Gecko. The television themes remained, but the new space changed how you approached enemies, jumps and secret routes.

Director Glen Schofield later explained that he found a working 3D engine at Crystal Dynamics that still needed much of its artwork. His background as an illustrator and art director proved useful. Walking on walls and ceilings posed a particular challenge: Gex needed freedom to move without the camera losing its bearings. You can still feel that tension between movement and visibility when a route shifts from floor to wall.

The Nintendo 64 release was not a direct copy of the CD version. Its selection of areas and amount of spoken commentary differ, while Gecques Cousteau is an exclusive addition. The voice also varies by region: the original credits name Dana Gould and, for the United Kingdom, Leslie Phillips. Gex 64 thus preserves its late-1990s television satire while showing how a game was adapted when moving to different hardware.

Similar games for Nintendo 64

Super Mario 64 also lets you travel from a central area to separate 3D worlds and complete different missions there. Mario's long jumps and somersaults form a broader movement repertoire. Gex 64 places more emphasis on wall climbing, tail attacks and television themes. In both games, revisiting an area helps once you understand better where a route or hidden collectible lies.

Banjo-Kazooie combines free exploration with puzzles and collecting in self-contained worlds. You gradually learn moves for a cooperative duo and sometimes use a transformation. Gex 64 focuses on one lizard with a smaller, fixed set of abilities. Its individual missions and remote controls organise exploration differently from Banjo's jigsaw pieces and musical notes.

Banjo-Tooie expands collecting into a network of connected worlds, new techniques and missions spanning several areas. Gex 64 divides its adventure more clearly between televisions and individual missions. Both require orientation and remembering unreachable places, but Gex more often works towards a specific exit within one themed area, without constantly combining new abilities for a duo.

Donkey Kong 64 also uses large three-dimensional areas with hidden items and platform routes. You switch between five Kongs, and many collectibles belong to a specific character. In Gex 64 you always control the same figure, with the television scenery providing most of the change. The question is more how to reach a wall or ceiling than which hero you need for a colour-coded collecting task.

Like Gex 64, Yoshi's Story has a cartoon-like, sometimes peculiar world and a hero who uses his tongue. Yoshi mainly follows side-scrolling routes, collecting fruit to finish a level. Gex moves freely into the depth of the scene, uses his tongue mainly for flies and seeks different exits. Camera angles and spatial orientation therefore play a bigger role for Gex.