This product is like new. At NexWave Games, like new means:
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Command & Conquer for Nintendo 64
Command & Conquer for Nintendo 64 is a real-time strategy game in which you command an army and its home base at the same time. You choose the Global Defense Initiative or the Brotherhood of Nod, two factions with their own buildings and weapons. From an overview of the battlefield, you give orders to infantry and vehicles. While you prepare an attack, the enemy keeps moving. Strong defences and a clear route for your harvesters are therefore as important as enough tanks at the front.
Tiberium is the foundation of your income. Harvesters take it to a refinery, after which you spend money on new units and buildings. Power plants keep the base running; without enough electricity, radar and certain defences work poorly or not at all. You can group troops to advance together. Not every mission lets you build: sometimes you must reach an objective with a small, predetermined force and carefully limit losses.
This Nintendo 64 version is for one player and includes its own Special Ops missions. You save your progress and a mission in progress on the cartridge; no Controller Pak is needed for this. A separate Expansion Pak enables the higher image resolution, but is not required to play the game. The PC version’s multiplayer and features from the later Remastered Collection are not part of this release.
Region and language
Our Nintendo 64 games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
With Command & Conquer for Nintendo 64, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
The history of Command & Conquer
Westwood Studios originally released Command & Conquer for PC in 1995. The conflict between GDI and Nod linked gathering resources with building a base and directly commanding units. The factions received different tools, so attacks and defences did not work identically for both sides. The 1999 Nintendo 64 release returns to that first conflict over Tiberium, not to the story of Red Alert or Tiberian Sun.
Looking Glass Studios handled the Nintendo 64 adaptation, with Nintendo publishing it. The team gave the battlefield and units a three-dimensional form and translated mouse control to the analogue stick and buttons. You move a cursor to select troops, designate targets and issue construction orders. This makes the version its own console adaptation of the original design. The familiar campaigns remain recognisable, but the controls and presentation differ clearly from the PC release.
The exclusive Special Ops missions also give the cartridge new material alongside the campaigns. At the same time, it lacks the multiplayer that was part of Command & Conquer on PC. The Nintendo 64 version therefore focuses entirely on understanding the computer-controlled enemy. The optional high resolution also shows how developers used the Expansion Pak without excluding players with the base hardware. The extra memory changes the image setting; it does not add a second human commander.
Similar games for Nintendo 64
Tom Clancy’s Rainbow Six on Nintendo 64 also asks you to consider units and their routes. There, you plan a targeted operation with a small group of specialists and then take up a weapon yourself. Command & Conquer keeps you above the battlefield and also makes you manage production, money and power. Both involve preparing an attack; the scale and your role during its execution differ considerably.
Ogre Battle 64: Person of Lordly Caliber on Nintendo 64 likewise makes forming troops and moving them across a map important. It links these decisions to character classes, a branching story and the development of your army. Command & Conquer revolves around two military factions, their resources and building bases. You primarily assess what you can produce now and where an attack will have the greatest effect.
Blast Corps on Nintendo 64 also has you survey an area and decide which vehicles are needed where. You demolish obstacles to clear the route of a dangerous transporter. Command & Conquer uses vehicles for combat and supplies, while letting you manufacture replacements. Blast Corps turns the same question of putting the right machine in the right place into a demolition and route-finding puzzle.
GoldenEye 007 on Nintendo 64 shares military installations and missions with several objectives. Bond carries out those objectives himself, sees rooms through his own eyes and uses gadgets at specific locations. Command & Conquer lets you command an entire army instead of controlling one spy. Destroying a building also has a different meaning: it can shut down the enemy’s production or power supply.
Perfect Dark on Nintendo 64 also uses specialised weapons and technical devices, but has Joanna Dark employ them during direct firefights. Her mission involves infiltration, gathering information and completing specific objectives. Command & Conquer moves such decisions to the level of a commander overseeing multiple units. Perfect Dark also requires an Expansion Pak for its story campaign; in Command & Conquer it is only an image option.