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Nintendo 64

Clay Fighter 63 1/3 - Nintendo 64 - N64

€ 19,94

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

ClayFighter 63⅓ for Nintendo 64

ClayFighter 63⅓ for Nintendo 64 is a one-on-one fighting game with animated clay characters. Bad Mr. Frosty, Blob and the clown Bonker introduce their opponents to stretchy limbs and exaggerated attacks. Battles revolve around a health bar, managing distance and spotting openings. Beneath the jokes lies a control system with three strengths of punches and three of kicks. A quick jab reaches your opponent sooner, while a heavier attack needs more preparation.

You jump, crouch and block by choosing your position and direction carefully. A precisely timed defence lets you parry an attack and respond immediately. Each character has distinctive special moves; stronger super attacks require the corresponding meter to be sufficiently filled first. Close-range grappling, an unexpected projectile and a string of hits therefore each demand a different response. Claytalities add a separate, grotesque finishing joke to certain victories.

You play alone against the computer or locally against one other player, using two Nintendo 64 controllers for a duel. This cartridge is the original ClayFighter 63⅓, not the later Sculptor’s Cut with its revised character selection. The game has no progress-saving feature; a Controller Pak does not add one. The focus is on individual matches and learning your chosen character, not on a saved adventure campaign.

Region and language

Our Nintendo 64 games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With ClayFighter 63⅓ for Nintendo 64, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of ClayFighter 63⅓

Interplay brought ClayFighter 63⅓ to Nintendo 64 in 1997, after the series had already poked fun at fighting games on Super Nintendo. Its exaggerated characters remained central, now surrounded by three-dimensional environments. Klaymodo Island and Dr. Kiln’s experiments provide the setting for these clashes. This background connects a colourful cast whose members seem to come from different worlds. A snowman and a stretchy blob can therefore face each other without further explanation.

The fighters’ appearance came from real stop-motion animation. Danger Productions supplied the figures and animation images incorporated into the game. Co-founder Ken Pontac later explained how movements were prepared as individual sprites. According to him, Interplay itself controlled the final sequencing of those images for this instalment. His account shows that the visible animation depended on more than making a puppet: how each pose was incorporated also determined the result.

Sculptor’s Cut later appeared as a separate Nintendo 64 reworking. That name does not refer to a hidden expansion within the standard cartridge. This listing concerns the original selection and controls of ClayFighter 63⅓. The combination of photographed characters, spatial backgrounds and traditional duels captures a particular phase of the genre. Developers were exploring different ways to bring established fighting games to the new console generation without necessarily replacing every rule.

Similar games for Nintendo 64

Mortal Kombat Trilogy shares Nintendo 64 duels with health bars, special moves and finishing attacks. It centres on digitised warriors and gruesome Fatalities; ClayFighter uses deformable figures and grotesque jokes. Both require spacing and button sequences, but their tone changes the meaning of every hit. Standard ClayFighter also has its own six attack strengths, rather than directly copying Mortal Kombat’s high and low strikes.

Killer Instinct Gold on Nintendo 64 builds its duels expressly around long combos and interrupting them with a Combo Breaker. ClayFighter also lets attacks connect and rewards a well-timed response. Their presentation differs considerably: Rare uses menacing warriors rather than Interplay’s stretchy caricatures. Both demand practice from anyone learning an attack’s rhythm, but their button sequences and defensive rules are not the same.

Super Smash Bros. on Nintendo 64 likewise combines recognisable characters with improbable confrontations. Its objective, however, is to knock someone off platforms rather than empty a conventional health bar. Four players can also participate simultaneously. ClayFighter sticks to two active fighters and more traditional duels. Humour connects the two, while jumping and recovering onto a platform take on a very different significance in Smash.

Rakuga Kids gives Nintendo 64 one-on-one fighting a drawing-and-graffiti appearance. Like ClayFighter, it uses an unusual visual style to distinguish a classic fighting format. Konami’s characters come from children’s drawings; Interplay’s look sculpted and photographed. Despite their playful exterior, both games require attention to reach, special attacks and a health bar. The chosen visual language therefore does not automatically change a duel’s objective.

Xena: Warrior Princess on Nintendo 64 lets television characters fight in spatial arenas. Where ClayFighter centres on two opponents, Xena allows up to four fighters to move around together and form teams. Both give each character distinctive moves and projectiles. The main distinction is between reading one fixed opponent and watching several angles of attack. Xena uses weapons and mythological characters rather than clay humour.