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Body Harvest for Nintendo 64
Body Harvest for Nintendo 64 combines an action adventure with driving and third-person shooting. As Adam Drake, you travel back from 2016 to places where alien insects are attacking humanity. The journey takes you through Greece, Java, America and Siberia, among other locations. You investigate villages and expansive landscapes, speak to survivors and find items that make the next step possible. Meanwhile, the invaders continue their attacks: protecting inhabitants is part of your mission.
You do not have to cover all those distances on foot. Adam can enter cars, tanks, boats and aircraft, each offering different possibilities. A fast car takes you to a threatened village; an armed tank helps against large opponents. Fuel and armour limit how long you can keep using it. Inside buildings, you look for ammunition, tools and clues. Outside, you choose between automatic targeting and more precise manual aiming, while the map helps you locate vehicles and attacks again.
Energy barriers divide the areas into sections. Breaking down the alien defences opens further routes. After you eliminate a Processor, a Status Beacon appears to record your progress. Body Harvest is a single-player game and stores data on the cartridge; a Controller Pak is not needed for this.
Region and language
Our Nintendo 64 games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
With Body Harvest for Nintendo 64, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
The history of Body Harvest
DMA Design developed Body Harvest for Nintendo 64; Gremlin Interactive released the European version in 1998, while Midway handled the American edition. The Scottish studio was already known for Lemmings and was also working on Grand Theft Auto during this period. However, Body Harvest had its own concept involving a soldier, invasions and time travel. The combination of free movement, driving vehicles and completing missions emerged during a lengthy development for Nintendo's three-dimensional console.
Former DMA writer Steve Hammond dates the first formal design meeting to 17 November 1994. In his retrospective, he describes an initially light-hearted invasion game inspired by low-budget science-fiction films. The story and structure changed during the collaboration with Nintendo. Time travel became more important, locations were linked to different periods, and missions took on a greater role. His account shows how much discussion between designers and the different Nintendo offices preceded the final form.
In an interview accompanying the original strategy guide, the DMA team stressed that Body Harvest was not a descendant of Grand Theft Auto. The games share the ability to use vehicles, but follow different stories and goals. In Body Harvest, the machines serve to fight an invasion and open up areas. That background explains the alternation between driving, combat and searching buildings in this original Nintendo 64 edition.
Similar games for Nintendo 64
Blast Corps on Nintendo 64 likewise uses different vehicles as tools for a mission. There, you demolish buildings in the path of an uncontrollable nuclear weapons carrier. Body Harvest lets you travel farther through landscapes and interrupt alien attacks. Switching vehicles calls for a practical choice in both games, but Blast Corps mainly turns destruction into a puzzle about routes and timing.
Jet Force Gemini on Nintendo 64 combines third-person shooting with protecting threatened inhabitants. You travel with Juno, Vela and Lupus through areas inhabited by insect-like enemies. Body Harvest places more emphasis on vehicles and responding to attacks within a landscape. Jet Force Gemini instead divides exploration between heroes with different abilities, including swimming underwater and covering greater distances.
The Legend of Zelda: Ocarina of Time on Nintendo 64 also has you talk to inhabitants, investigate buildings and open new routes with items you find. Link's adventure builds its combat and puzzles around a sword, shield and special equipment. Body Harvest replaces that approach with firearms and drivable vehicles. The similarity lies in investigating a world; the need to stop alien attacks gives Adam's journey a different rhythm.
Turok: Dinosaur Hunter on Nintendo 64 shares the combination of exploration and shooting at animals and alien opponents. There, you see through the hero's eyes and search for keys in large areas. Body Harvest generally shows Adam from outside and lets him use vehicles. Turok's jumps and key routes mainly require reading the terrain, whereas Adam must also consider fuel, vehicle damage and threatened villages.
GoldenEye 007 on Nintendo 64 gives you shooting missions with goals beyond defeating every enemy. Using gadgets and protecting important people can determine the outcome. Body Harvest links such actions to larger areas of travel and lets you switch between walking and vehicles. Bond usually works within separate missions; Adam follows an invasion through different periods and also keeps an eye on the fate of bystanders.