Free shipping in the Netherlands from €60 • Dispatched next working day
Nintendo 64

1080 Snowboarding - Nintendo 64 - N64

€ 14,98

In stock

Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

1080° Snowboarding for Nintendo 64

1080° Snowboarding for Nintendo 64 is about the line you carve through the snow. The analogue stick steers your snowboarder through sharp turns, across ice and past trees. You tuck down to build speed and shift your weight forwards or backwards during a jump to absorb the landing. Turning too hard or landing crooked costs momentum. In Match Race, repeated falls can fill your damage meter and force you to retire from the descent. A short route is therefore only faster if you can handle it.

Match Race pits you against one computer-controlled opponent at a time; winning races opens further challenges. In Time Attack you chase a better time and can save your own ghost to compare with your next attempt. Trick Attack rewards grabs, spins and combinations, while Contest brings slalom events and tricks together. Training explains the moves step by step. The snowboarders and boards differ in speed, balance and handling, among other things, so changing your combination can noticeably alter the same slope.

Two players can race simultaneously on the same Nintendo 64 using split screen. Each player needs their own Nintendo 64 controller. This is the original 1998 game, not the later 1080° Avalanche for GameCube.

Region and language

Our Nintendo 64 games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With 1080° Snowboarding for Nintendo 64, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of 1080° Snowboarding

Nintendo developed and published 1080° Snowboarding for Nintendo 64 in 1998. The game came from its EAD development group, with Giles Goddard and Colin Reed as key programmers. The name refers to a snowboarding trick with three complete rotations: 1080 degrees in total. Alongside races against an opponent, separate time and trick challenges became established parts of the game. The result built an entire sports game around the way a board moves over snow and how a snowboarder shifts their weight while riding.

According to Goddard, the project began as a skiing experiment following a suggestion from Shigeru Miyamoto. Goddard explored how a body could react to moving legs, but the team switched to snowboarding because that sport offered more opportunities for tricks. In a later interview he said that the complete game had been made in around nine months. Reed handled the snow effects. The surface thus became a visible part of riding too: a turn through loose snow looks different from a passage over a harder piste.

The analogue stick connected that technology to small steering corrections, while the buttons enabled jumps and different grabs. You therefore learned not just the layout of a course but also when to take off and straighten up. 1080° Avalanche later continued the series on GameCube. The Nintendo 64 release retains its own courses, competition structure and two-player races. The quick switch between training, improving a time and challenging an opponent again forms the core of this first 1080°.

Similar games for Nintendo 64

Snowboard Kids and 1080° Snowboarding both take you downhill on a board, but call for different decisions. Snowboard Kids lets you buy items along the way and obstruct your opponents; 1080° puts more emphasis on cornering, speed and a controlled landing. In Snowboard Kids you return by lift for another lap. In 1080° you try to read a single descent better, without being able to stop an opponent with a purchased projectile.

Wave Race 64 shares the attention to a convincing surface and precise analogue steering. Its jet ski moves across waves and must pass buoys on the correct side, whereas 1080° Snowboarding has you working with snow, slopes and the angle of your board. Both reward a flowing line. Wave Race requires constant adaptation to moving water; 1080° mainly asks you to judge changes in elevation, ice and the space for a landing in advance.

Mario Kart 64 pairs remembering turns with items that can suddenly change the running order. A well-chosen route also saves time in 1080° Snowboarding, but overtaking there comes from speed and steering. You cannot recover from a mistake by collecting a mushroom or projectile. Where Mario Kart keeps several racers together on a circuit, Match Race in 1080° concentrates on a duel with one opponent.

Diddy Kong Racing uses karts, hovercrafts and planes to offer different kinds of handling side by side. 1080° Snowboarding finds variety within one sport: different snowboarders, boards and surfaces change how you approach a descent. Both let you race courses again to understand them better. Diddy Kong Racing adds an adventurous world and items; in 1080°, trying again more often revolves around the precise execution of a single turn or jump.

Excitebike 64 makes your posture during a jump and your approach to the next turn important, just as 1080° Snowboarding does. You ride a motocross bike over hills and ramps, taking the engine and your run-up to a jump into account. In 1080°, your speed mainly comes from the slope and your crouched posture. A landing therefore feels decisive in both games, while the way you build speed again afterwards is clearly different.