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The World Is Not Enough for Nintendo 64
The World Is Not Enough for Nintendo 64 is a first-person shooter in which, as James Bond, you investigate stolen information and an attack. The fourteen missions take you to locations including a bank, MI6 headquarters and the London Underground. Your objectives go beyond eliminating enemies: keeping people safe, obtaining documents and defusing explosives are part of the job. The mission information helps you determine which gadget you need at a particular location.
Alongside firearms, Bond has equipment from Q Division. A camera gathers evidence, a modem connects to a computer, and his watch conceals various tools. You alternate fighting with searching, conversations and situations requiring caution. Higher difficulty settings add objectives. A mission you already know can therefore demand renewed attention to a room, person or object you previously passed by.
You play the campaign alone. There are also local split-screen battles for two to four players; each player needs their own Nintendo 64 controller. A Controller Pak is required to save your progress. An Expansion Pak is optional and adds the Hi-Colour display option; every form of play also works without this memory upgrade. This is Eurocom's Nintendo 64 version, not the separately developed PlayStation game.
Region and language
Our Nintendo 64 games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
With The World Is Not Enough for Nintendo 64, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
The history of The World Is Not Enough
Electronic Arts released The World Is Not Enough for Nintendo 64 in 2000. Eurocom developed this version based on the Bond film of the same name from 1999. The studio made its own first-person shooter; the PlayStation game bearing the same title came from a different development team. The title on the box therefore refers to the same film, but not to an identical game on both consoles. On Nintendo 64, mission objectives, gadgets and local battles were brought together in a separate interpretation.
During a visit to Eurocom, producer Bill Beacham described why the team concentrated on action on foot. A controllable boat chase and other vehicle scenes would have required separate technology and could have weakened the main design. The developers therefore adapted events to their first-person gameplay. They also added a hostage incident in the London Underground: a situation that fits between the film's events while providing scope for rescuing people and defusing a bomb.
The original manual shows how deliberately those espionage tasks were incorporated into the design. Cameras, listening devices and a fingerprint scanner received distinct functions alongside Bond's weapons. Difficulty also determines how many objectives a mission sets. Eurocom thus follows Nintendo 64's objective-based Bond tradition, while its story, equipment and locations belong to a different film. Optional Expansion Pak support changes the presentation, not access to the campaign.
Similar games for Nintendo 64
GoldenEye 007 is the most direct comparison on Nintendo 64: in both, you work as Bond with weapons, gadgets and mission-specific conditions. The World Is Not Enough uses a different film and its own set of locations. You know the principle of a mission briefing, but must learn anew where people, documents and equipment are located and which actions actually complete the mission.
Perfect Dark shares the combination of shooting, infiltration and additional objectives at higher difficulty on Nintendo 64. Joanna's science-fiction weapons and alien storyline take her missions in a different direction from Bond's film adventure. Perfect Dark also offers campaign options with a second player. The World Is Not Enough keeps the campaign solo and reserves shared play for separate battles, without making an Expansion Pak compulsory.
Doom 64 likewise has you move through hostile buildings in first person and allocate ammunition between different weapons on Nintendo 64. There, you mainly seek keys, switches and an exit among demons. In The World Is Not Enough, unnecessary shooting can instead endanger an important person. The briefing and available gadgets guide a mission, alongside your survival in a firefight.
Jet Force Gemini combines shooting with rescuing innocent Tribals on Nintendo 64. Protecting others also demands attention as Bond, but Eurocom incorporates it into specific espionage missions. Jet Force Gemini has three heroes with different movement abilities traverse areas, showing them from behind. The World Is Not Enough keeps the perspective in Bond's own eyes and lets the equipment assigned to each mission make the difference.
Super Mario 64 and The World Is Not Enough both give you reasons to reconsider a location on Nintendo 64. Mario seeks a star each time, using jumps and movement to reach it. Bond returns for additional mission objectives at higher difficulty. The similarity lies in purposeful observation; the execution differs between a movement-focused platform adventure and a shooter involving documents, gadgets and protection assignments.