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Worms World Party for PlayStation 1
Worms World Party for PlayStation 1 lets teams of worms take turns firing at one another across two-dimensional landscapes. You choose a worm, walk or jump to a better position and look for a weapon that works there. Wind pulls at your bazooka's trajectory, while a grenade can roll back down a slope. Explosions blast holes in the ground. A safe vantage point can therefore disappear during the next turn, resulting in a fall into the water.
The Wormpot adds special rules to a match, such as double damage or sticky ground. You combine these effects and also adjust things such as turn time, health and weapon stocks. The arsenal contains ordinary explosives and strange tools, including sheep and the Holy Hand Grenade. You use a rope, parachute or teleportation to try to improve your position. Solo players can tackle training exercises, missions, Time Attack and increasingly difficult Deathmatch battles. There are also separate tasks for multiple players.
This PlayStation version supports up to four local players, each with a team of their own. You pass one standard controller around in turn; no Multitap is needed. Teams can also form alliances. Through Save Everything in the options, you store team data, settings and achieved results on a PlayStation memory card with three free blocks. Loading at startup happens automatically when the game finds a file; saving is something you choose yourself. This is local play, without the PC networking features.
Region and language
Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Worms World Party for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Worms World Party
Worms World Party appeared in 2001, including on the original PlayStation. Team17 later placed it in the second generation of two-dimensional Worms games, alongside Worms 2 and Worms Armageddon. By then, the series had already moved away from the smaller characters of the first game. Larger, expressively animated worms and a broad collection of comic weapons defined its look. The foundation remained recognisable: teams bombard one another in short turns, changing the landscape on which they have to survive.
According to Team17, World Party began as a further reworking of Armageddon, initially aimed at Dreamcast, before coming to other systems. The PlayStation edition received its own limitations and controls. The original manual describes battles with two to four teams on one console, training, time trials and separate tasks. The name World Party therefore does not mean you play online with the original PlayStation disc. Networking options from PC descriptions are not evidence of features in this console version.
The Wormpot gave the familiar aiming and firing extra variety without moving the whole game world into 3D. Certain rules change how much damage you do or how you move across the terrain, so a familiar map can still require different choices. Later instalments went on to explore three-dimensional combat, while World Party represents this period of 2D worm battles. The original PlayStation game uses the memory card and local turns; rewinding, quick emulator saves and other aids from later reissues are not part of this disc edition.
Similar games for PlayStation 1
Worms Armageddon is the closest comparison on PlayStation 1: the same large, drawn worms, destructible ground and broad selection of weapons and tools. Both have training and separate single-player missions alongside ordinary team battles. World Party mainly adds variety through the Wormpot and additional match tasks. You do not learn an entirely new aiming system, but get different rule combinations in which to apply your existing knowledge. The PlayStation versions remain local games; PC networking features are not part of this comparison.
The first Worms for PlayStation 1 also revolves around teams, wind, firing angles and terrain that changes after every explosion. The characters are smaller and the selection of weapons and tasks is more limited. World Party expands the foundation with larger animations, training exercises and the Wormpot. In both, you can cleverly roll a simple grenade along a ledge. World Party gives you more unusual circumstances to consider before making that same throw.
Like World Party, Hogs of War has you control a comic army in separate turns. You move a soldier, choose an attack and then wait to see what your opponent does. The pigs travel through three-dimensional areas, however, and can receive different military roles. World Party shows the worms from the side and uses the Wormpot to change match rules. Both make height and cover important, but Hogs demands more attention to the camera and depth around your chosen position.
Worms Pinball shares the series' voices, jokes and familiar military trappings with World Party. It uses those elements for pinball lanes and targets that you hit with a moving ball, however. World Party lets you position a worm and choose an attack before firing. In both, an awkward rebound can disrupt your plan, but Pinball requires constant responses with flippers. World Party gives you room each turn to weigh up distance, wind and consequences.
Bomberman World on PlayStation 1 also offers comic battles in which explosions clear space and can trap an opponent. The participants move simultaneously through a bounded arena and place bombs whose flames travel in fixed directions. World Party uses separate turns, firing arcs and more freely shaped landscapes. In both, you need to be safe after an attack, but Bomberman requires constant dodging while in World Party you mainly try to predict the next turn.