This product is like new. At NexWave Games, like new means:
Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
Crash Team Racing for PlayStation 1
Crash Team Racing for PlayStation 1 turns Crash, Coco and their rivals into kart racers. You race along twisting tracks, jump gaps and use weapons from crates to influence the battle for the lead. Speed takes more than simply accelerating. Well-timed inputs during a powerslide can build extra acceleration; a substantial jump can also produce a boost on landing. Wumpa fruit strengthens your capabilities during a race. Learning the track and dividing your attention between steering, jumping and using items therefore pays off.
In the solo adventure, Nitros Oxide challenges Crash’s world. From a world map, you drive to races, earn trophies and face bosses. Additional challenges have you collect letters or hit time crates. Single races and time trials offer shorter sessions; Battle focuses on weapon combat in arenas. You save Adventure progress at save points onto a PlayStation Memory Card. Time-trial records can also be stored, so a carefully driven lap need not be lost.
A standard PlayStation controller works. Versus and Battle support up to four simultaneous players; three or four players require a PlayStation Multitap and a controller each. The adventure remains a single-player game. This is the original PS1 version.
Region and language
Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Crash Team Racing for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Crash Team Racing
Naughty Dog developed Crash Team Racing for Sony, which released it on PlayStation in 1999. After three Crash platform games, the team chose another form of play using the same characters and world. Designer Daniel Arey later described how the developers sought a new challenge while finishing Warped. A kart game allowed more freely structured three-dimensional circuits and a camera that could follow the race. The project therefore did more than turn Crash from a platform hero into a driver: it also demanded another way of designing his familiar environments.
The team used simple prototypes early on to test the handling. The powerslide became a core part of that design, while jumps became opportunities for extra speed rather than mere obstacles. Tracks received main routes and secret shortcuts, an approach linked to the team’s platform-level experience. Something of Crash’s earlier adventures therefore remained without copying their controls. Weapons added a second layer to that technical foundation: a good racing line helps, but you must also react to attacks and the items you receive along the way.
Adventure linked the races into a continuing journey, while local races and battles kept shared play on the same television central. The later Nitro-Fueled reinterpretation belongs to different hardware. This edition retains the original combination of driving technique, collecting challenges and racing fun on PlayStation 1, with that console’s limits and possibilities.
Similar games for PlayStation 1
Speed Freaks also combines karts, characters and items capable of suddenly changing a race. Crash Team Racing distinguishes itself through the precise rhythm of powersliding and its Adventure section with a world map and collecting challenges. Both reward track knowledge alongside clever weapon use. CTR gives that practice a permanent place within a longer adventure, whereas Speed Freaks uses its own drivers and races as the basis for the battle for first place.
Muppet RaceMania likewise puts familiar characters into vehicles, but bases its tracks and challenges on the Muppet films. Crash Team Racing draws on Crash’s world and connects its circuits through consistent boosting and drifting techniques. Both combine recognisable figures with fantasy racing. Their surrounding challenges and handling differ: CTR asks you to apply the same core techniques with increasing precision to different corners and shortcuts.
RC Revenge shares weapons and playful circuits with CTR, but gives you radio-controlled cars that can turn into boats along the way. It also lets you build tracks. Crash Team Racing places more emphasis on driving skills within carefully defined circuits and on Adventure progression. This is more than a change of vehicle type: RC Revenge lets you alter the course itself, while CTR has you master existing routes ever more thoroughly.
Crash Bandicoot 3: Warped uses the same main characters and also demands timing, jumps and hidden-route awareness. Its platform levels, however, revolve around running, avoiding obstacles and breaking crates. Crash Team Racing translates that attention to surroundings into corners, jump boosts and shortcuts. Where a mistake in Warped often costs a life, a poor line in CTR mainly costs time or a position. The familiar world therefore acquires a different rhythm without losing its characters.
Ridge Racer Type 4, like CTR, rewards mastering corners and retaining speed. You drive cars there, without weapons from crates or an adventure world with collectible letters. Crash Team Racing divides your attention between a precise line and events around your kart. Both encourage repeated learning of a track, but Type 4 keeps the contest more firmly centred on the car and its line, while CTR combines technique with items.