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MediEvil for PlayStation 1
MediEvil for PlayStation 1 is a three-dimensional action adventure starring Sir Daniel Fortesque, a skeleton given a second chance to become a hero. The sorcerer Zarok awakens the dead of Gallowmere, bringing Dan back to his feet as well. You travel through graveyards, pumpkin fields, ruins and other haunted areas. Behind the comic appearance are battles in which you need to watch your distance, weapon use and the position of enemies.
You collect swords, melee weapons and ranged weapons, but can also use Dan's own arm if necessary. Shields absorb damage and wear out as you defend yourself. Runes open matching locks; books and special items help you understand obstacles. Defeated enemies fill the Chalice of Souls. If you actually find and take the full chalice, you can collect a reward in the Hall of Heroes. Extra searching therefore often yields more than just gold.
You play strictly alone, using one PlayStation controller. Life bottles automatically replenish Dan's energy when his health bar runs out, as long as the bottles still contain energy. Health fountains help restore that supply. You save progress on a PlayStation memory card through the map screen after certain levels. This uses one memory block for up to three saved games. You cannot therefore save at any arbitrary moment in the middle of a fight; reaching the next saving opportunity remains part of the journey.
Region and language
Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
The manual is missing from this copy of MediEvil for PlayStation 1. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.
The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.
The history of MediEvil
MediEvil appeared on PlayStation in 1998, but began at Millennium Interactive under the working title Dead Man Dan. Chris Sorrell and artist Jason Wilson wanted to combine the spooky action of Ghouls ’n Ghosts with a cartoon world full of dark humour. The visual style of Tim Burton and The Nightmare Before Christmas was especially influential in their search for crooked buildings, strange monsters and a protagonist who looks more awkward than powerful.
The team initially explored several platforms, including Windows and Sega Saturn. A demonstration for Sony led to an agreement for an exclusive PlayStation game. The studio subsequently became part of Sony and the team continued as SCEE Cambridge. Moving into three-dimensional environments required new solutions for the camera and controls. During development, the project grew from an idea more focused on arcade action into an adventure in which exploration and using items also became important.
The combination of a comic dead knight and an ominous kingdom gave MediEvil a distinctive protagonist of its own. MediEvil 2 followed in 2000, moving Dan to Victorian London. MediEvil: Resurrection arrived for PSP in 2005 as a new adaptation of the first adventure. That later version changes parts of the game. This PlayStation 1 release preserves the original layout of Gallowmere, the original battles and the reward system built around the chalices and the Hall of Heroes.
Similar games for PlayStation 1
MediEvil 2 for PlayStation 1 once again has you fighting as Sir Dan, searching for items and filling chalices with defeated enemies. The sequel exchanges Gallowmere for London in 1886, adding firearms and Dan's separately controllable head among other things. In MediEvil you return to the Hall of Heroes with the chalices; in the second game a professor uses them to make new equipment. The first game keeps its world closer to a medieval ghost story.
Spyro the Dragon on PlayStation 1 shares the three-dimensional exploration and rewards for looking around carefully. Spyro collects gems, frees dragons and reaches distant ledges by gliding. Dan instead uses various weapons, shields that wear out and runes to progress. Spyro places greater emphasis on moving through open, colourful areas. In MediEvil, battles and the search for a useful item more often determine your progress, in a much darker setting.
Like MediEvil, Tomb Raider for PlayStation 1 combines three-dimensional locations, enemies and opening new routes. Lara must prepare jumps precisely and solve spatial puzzles in large structures. Dan spends more time directly slashing, striking and changing weapons. Where Lara's adventure places great emphasis on the dimensions of ledges and platforms, MediEvil more often uses a matching rune or a found item to open a blocked passage.
Nightmare Creatures on PlayStation 1 also offers battles with monsters in a Gothic environment. Its London streets are more violent and combat revolves more around sequences of punches and kicks. MediEvil links its battles to searching for chalices, collecting equipment and comic encounters. This shared interest in haunted houses and unnatural enemies therefore produces two different rhythms: physical combat in Nightmare Creatures and a mixture of weapon use and exploration with Dan.
Legacy of Kain: Soul Reaver for PlayStation 1 also gives you a dead protagonist travelling through a dark three-dimensional world. Raziel shifts between a material world and a spectral world to solve puzzles. Dan stays in his own environment and uses runes, weapons and individual items. Soul Reaver builds its story around betrayal and an interconnected world; MediEvil divides the journey into separate areas and uses dark humour to colour its eerie events.