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Point Blank 2 for PlayStation 1
Point Blank 2 for PlayStation 1 is a collection of short shooting challenges featuring Dr. Dan and Dr. Don. You hit moving targets, keep a tin can in the air or try to strike exactly the right object with one bullet. At the beginning of a round, you read what you must do and how much time or ammunition you have. Not everything may be hit. A wrong shot can therefore matter just as much as missing a target.
In Point Blank Castle, you work through sets of challenges or try to climb ever higher in Endurance. Training lets you repeat individual exercises and shows results from earlier attempts. Theme Park is a separate single-player adventure: you visit attractions and collect clues about a missing princess. After an attraction or when leaving the adventure, you can save that progress on a PlayStation memory card, allowing you to continue the search later.
You play with a standard PlayStation controller or the original GunCon/G-Con 45; a gun is not automatically included. Only the lightgun requires a compatible standard-definition CRT television and composite video synchronisation, rather than a modern LCD screen. For two simultaneous players, use two controllers or two compatible lightguns. Team Battle allows up to eight people to participate by taking turns and passing the controllers around; no Multitap is needed. Standard controllers have no CRT requirement.
Region and language
Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Point Blank 2 for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Point Blank 2
Point Blank 2 reached the European PlayStation in 1999 and appeared in Japan under the name GunBarl. The series grew out of Namco's shooting galleries with comic characters rather than a realistic military setting. Looking back, designer Shigeki Tohyama said that, for the original Point Blank, he mainly wanted to develop the feeling of hitting something and the target's response. The humour grew around that simple action.
This second PlayStation instalment expanded the short challenges with different ways to play them in sequence. Namco presented more than seventy shooting scenarios, while Theme Park linked the exercises to a separate quest. The manual clearly distinguishes the single-player adventure from the competitions. Team Battle forms two teams whose participants take turns. The eight-person maximum therefore does not mean eight guns connected simultaneously or a playing field with eight shooters.
The home version shows how a simple shooting idea could support several kinds of session. You can practise a few individual challenges, compete for a score or play longer in the theme-park adventure. It supports both the original GunCon and standard controller controls for this purpose. Point Blank 3 followed later with another set of shooting galleries. This second game preserves its own combination of Point Blank Castle, team competitions and the search for the princess, all within the original PlayStation release.
Similar games for PlayStation 1
The first Point Blank on PlayStation 1 has the same short shooting galleries, comic presentation and emphasis on speed and accuracy. The rule can change with every challenge there too, so you first need to see what a round asks you to do. Point Blank 2 offers different targets and organises its single-player adventure around visits to attractions with clues about a princess. The first game has its own Quest design. The similarity lies mainly in aiming; the longer playthroughs are structured differently.
Point Blank 3 continues the short shooting tests on PlayStation 1, again alternating speed, memory and accurate aiming. You will recognise the pattern of reading the challenge first and then acting under time pressure. The individual galleries and their arrangement differ from Point Blank 2. This second game also has its own Theme Park search for the princess. If you mainly want new targets to practise, the third instalment offers different challenges, not the same theme-park campaign with another number.
Time Crisis also uses a GunCon or standard controller to hit targets on the screen on PlayStation 1. You likewise learn where and when opponents appear. However, it builds the action around one agent, fixed firing positions and taking cover to reload your pistol. Point Blank 2 changes the rules with every short challenge and uses many cartoon objects and puzzle-like targets. You can also compete directly for points here, whereas Time Crisis is a solo story.
Time Crisis: Project Titan, like Point Blank 2, demands quick recognition and careful aiming on PlayStation 1. Richard's mission connects its fights into a continuous action adventure and lets him change hiding places during certain boss encounters. Point Blank 2 gives you a new, clearly defined shooting task for each round. A missed shot can cost an entire precision test. Project Titan focuses on handling enemies and cover; here, reflexes, counting and selective shooting alternate.
Die Hard Trilogy 2: Viva Las Vegas also has shooting sections on PlayStation 1 in which targets appear suddenly and you must react quickly. These alternate with driving and action where you move John McClane around yourself. Point Blank 2 stays with the aiming cursor and mainly changes the challenge around it: sometimes speed is needed, sometimes one precise shot. Its short rounds lend themselves to direct score comparisons, while Die Hard links its varied gameplay sections to one action plot.