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PlayStation 1

Worms (No Manual) - PlayStation 1 - PS1

€ 9,98

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Worms for PlayStation 1

Worms for PlayStation 1 lets little worms with big weapons take turns reshaping a landscape. During your turn, you control one worm, look for a better position and choose an attack. A bazooka requires a feel for firing angle, power and wind. A grenade can roll along the ground towards an opponent in cover. The aim is to eliminate the other teams, but one miscalculated explosion can also push your own worm into the water.

The ground does not stay intact. Impacts make craters, remove cover and can turn a safe spot into a narrow ledge. A rope, teleportation or a placed girder lets you reach other positions. You need to keep an eye on the remaining time and available ammunition. One weapon works at range, another requires you to get close and still find a safe escape afterwards. Different terrain types and generated landscapes mean the same firing solution does not work every time.

You assemble up to four teams of four worms each and choose human or computer-controlled opponents. Four people can each take a team and pass one standard controller around in turn; no Multitap is needed for this. You customise team names, worm names and game rules yourself. Through Load/Save, you store settings, teams and associated data on a PlayStation memory card. Saving that team data is different from freely saving in the middle of an ongoing turn.

Region and language

Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

The manual is missing from this copy of Worms for PlayStation 1. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.

The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.

The history of Worms

Worms originated with Andy Davidson, who built an artillery game on the Amiga in which friends bombarded one another with calculated shots. His project was called Total Wormage. After submitting it to a programming competition brought little response, he showed the game to Team17. That studio helped develop the design further, including new backgrounds by Rico Holmes. Ocean published Worms in 1995, after which it found an audience on a variety of computers and consoles.

Team17 later explained that the different editions did not all come directly from the same Amiga code. While Davidson continued working on his original game, an internal team rewrote the PC and PlayStation editions in parallel. Programmer Gary Symons recalled that the feel of the game still needed fine-tuning during that development. The PlayStation version therefore belongs to the first generation of Worms, with its own console controls and presentation, rather than the later, larger worms and expanded weapon systems of Worms Armageddon.

The idea also held its own among the many three-dimensional games of the time. A side view made firing arcs, changes in height and the consequences of an explosion immediately visible. The squeaky voices and strange weapons softened the military trappings, while every failed attack could create new problems. Later Worms games built on this with other weapons, missions and match rules. This first PlayStation edition preserves the more compact foundation: create your teams, choose a landscape and try in separate turns to defeat your opponents' remaining worms.

Similar games for PlayStation 1

On PlayStation 1, Worms Armageddon uses the same combination of turn-based aiming, destructible ground and unpredictable chain reactions. The worms are drawn larger and with more movement, and the weapon selection is broader. Armageddon also has separate training exercises and a developed series of single-player missions. The original Worms focuses more on ordinary battles between custom-made teams. Both let you use tools to change an unfortunate position, but Armageddon provides more varied means and pre-designed challenges for doing so.

Worms World Party retains the 2D side view, short turns and opportunity to get friends into trouble with a calculated shot. It gives you the Wormpot, which combines extra match rules, and more tasks for playing alone or together. The first Worms has a simpler settings menu and a smaller collection of tools. If you mainly want to learn to read firing angles, wind and terrain, the foundation is familiar; World Party adds far more variations around that same turn.

Hogs of War also lets comic soldiers take turns moving and attacking with bazookas, grenades and other weapons. There, you walk pigs through three-dimensional areas and choose specialist roles for your troops, among other things. Worms keeps the entire firing path visible in a two-dimensional landscape. Height and cover matter in both, but in Hogs of War you must also judge depth and camera position. Worms instead makes the arc of a shot and blasting away ground decisive.

Lemmings & Oh No! More Lemmings on PlayStation 1 also shows small figures in a landscape that you change with tools. You assign abilities such as digging and bridge building to get a group safely to the exit. Worms calls for similar attention to routes and height, but has you eliminate enemy teams with individual attacks. In Lemmings, the characters keep walking by themselves; in Worms, you directly control one worm during a limited turn.

Worms Pinball uses the same worm humour, sounds and military imagery, but turns them into a pinball game on PlayStation 1. You use flippers to aim at targets, lanes and objectives to collect points. In Worms, you decide where a worm stands and the angle at which it fires. Both require a feel for movement and rebounds, but the ball in Pinball constantly changes speed while in Worms you prepare an attack within the time available for your turn.