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PlayStation 1

Viewpoint - PlayStation 1 - PS1

€ 59,99

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Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is in good condition. At NexWave Games, good means:

  • For disc games, the case is still reasonably presentable with signs of use, the manual is included and the disc may have a few small scratches. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are still reasonably presentable with signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is still reasonably presentable with signs of use. They never have stains, but may have light scratches. Items in both good and like-new condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Viewpoint for PlayStation 1

Viewpoint for PlayStation 1 is a shooter in which you guide a small spacecraft through six areas filled with machines and robots. You look diagonally across the playing field as the landscape scrolls automatically. Enemy formations, walls and moving obstacles therefore approach from a different angle than in many horizontal or vertical shooters. You look for gaps between bullets while trying to see which part of the scenery is about to block your route.

Your normal shot keeps smaller opponents at a distance. Holding down the fire button charges a more powerful attack. You also collect special weapons, including bombs that cover a larger part of the screen. You can switch between these weapons and save them for a dense pattern or a large boss. Along the way, extra protection and support components help keep your ship alive. A well-timed attack can create space that movement alone would no longer let you find.

Learning the order of enemies and hazards helps you advance. Viewpoint uses passwords for progression, so you do not have to start from the first area every time. You control your ship with a controller's directional buttons. On PlayStation, the action focuses on one player; the simultaneous cooperation available through settings on the original Neo Geo arcade cabinet is not part of this edition.

Region and language

Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Viewpoint for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Viewpoint

Viewpoint originally appeared for the Neo Geo in 1992. Within the shoot-'em-up genre, the game stood out for its angled view, which shows both the tops and sides of objects. That choice shaped more than its appearance: you had to learn to read enemies and obstacles along diagonal lines. The original design set a relatively small ship against large mechanical opponents and tightly defined routes through the environment.

Visual Concepts later handled the PlayStation adaptation, which Electronic Arts released in North America in 1995 and Europe in 1996. The studio refreshed the visuals and sound while retaining the six areas and recognisable enemy patterns as the foundation. The presentation used pre-rendered imagery and effects. The original packaging emphasised enemies and explosions created using SGI technology. This console version is therefore not a direct copy of the original Neo Geo sprites and music.

The PlayStation edition also added passwords so you could continue without repeating the entire route each time. This gave the short but demanding arcade structure a practical adjustment for home play. Practising sections, saving special attacks and recognising boss patterns nevertheless remained central. Viewpoint thus shows how an existing arcade game could receive a different audiovisual treatment on a new console without abandoning its fixed perspective or the sequence of its battles.

Similar games for PlayStation 1

RayStorm shares spacecraft, large bosses and a three-dimensional-looking presentation with Viewpoint. You fly mainly with a view from above the ship and use a lock-on system to attack several targets. Viewpoint uses its fixed angled view and lets you choose between normal shots, a charged attack and special weapons. Both require you to learn enemy patterns, but the way you select targets and survey the playing field differs.

Like Viewpoint, G-Darius has you fight enemy formations and large mechanical bosses. Its route scrolls horizontally. You can capture opponents and use them as support, or use their power for a heavy beam attack. Viewpoint gives you a smaller arsenal built around charging your shot and saving bombs. In both games, a well-chosen heavy attack can change a battle, but G-Darius makes taking over enemies into a separate system of its own.

Like Viewpoint, R-Type Delta combines carefully placed enemies, hazardous environments and a chargeable shot. Its action moves sideways, and your Force unit can absorb attacks or operate independently. Viewpoint scrolls the landscape diagonally past you and uses collected special weapons to break through difficult situations. Both reward memorising a section, but positioning the Force has a much larger role in both attack and defence in R-Type Delta.

The Raiden Project brings the first two Raiden arcade games to PlayStation and shares Viewpoint's emphasis on shooting, dodging and collecting power-ups. The Raiden games use a vertical playing field, with tanks on the ground and aircraft in the sky. Viewpoint chooses angled routes with obstacles that are a prominent part of the dodging. In Raiden, you move left and right below enemy formations; in Viewpoint, you must keep accounting for that diagonal space.

Like Viewpoint, Philosoma has you fly through a series of science-fiction areas and use weapons against large enemy machines. During the adventure, it switches between different camera positions and links those sections with a more extensively told story. Viewpoint keeps the same angled perspective and builds its challenge mainly from successive enemy patterns and narrow routes. Both play with depth in a shooter, but Philosoma also requires you to adjust to a changing view of the action.