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Tom Clancy's Rainbow Six for PlayStation 1
Tom Clancy's Rainbow Six for PlayStation 1 is a tactical first-person shooter in which you command an international counterterrorist unit. An assignment begins by gathering information: you read the briefing, examine details about the people involved and choose operatives with appropriate skills. You then select their weapons, equipment and insertion points. A hostage situation calls for different decisions from an operation requiring you to gather intelligence unnoticed. Preparation gives you useful guidance, but you still need to stay alert during execution.
You control one operative at a time and can switch to another team member. Routes, sightlines and the moment you enter a room determine how much risk you take. Moving and firing enlarge the crosshair, so standing still briefly can produce a more accurate shot. A single hit can incapacitate an operative. If you complete a mission with casualties and continue, fallen team members will be unavailable for later assignments. You can retry a failed operation and adjust your approach.
This original PlayStation release is single-player; cooperative features from other versions are not included. The training area contains an obstacle course, shooting ranges and a practice mission for learning the controls. From the main menu, you save the campaign to a PlayStation memory card, requiring one free block per campaign. You choose Save Campaign yourself; you cannot make an interim save during a firefight.
Region and language
Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
The manual is missing from this copy of Tom Clancy's Rainbow Six for PlayStation 1. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.
The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.
The history of Tom Clancy's Rainbow Six
Rainbow Six began in 1998 as a computer game from Red Storm Entertainment. Founded in 1996, the studio worked with Tom Clancy's name and fictional universe. Its design linked armed action to preparation and vulnerable characters. Ubisoft later explained, drawing on conversations with the original developers, how the team deliberately moved away from shooters focused on constant running and firing. The question was not only how quickly you reacted, but also what conditions you had established before a confrontation.
Rebellion developed the PlayStation version, released in 1999. The console edition brought briefings, operative selection and equipment into menus navigated with a controller. During an assignment, you switch between operatives yourself. This makes the adaptation recognisably Rainbow Six without carrying over every feature of the computer version. The original manual covers a single-player campaign, a separate training area and manually saving progress to a memory card.
The series later received Rogue Spear and Lone Wolf on the same console. Those sequels did not follow exactly the same format: Rogue Spear added, among other things, direct matches for two players, while Lone Wolf followed one individual operative. The first PlayStation game therefore represents a particular phase of the series. Its emphasis is on a campaign in which your team's composition and the survival of individual operatives have consequences even after a successful assignment.
Similar games for PlayStation 1
On PlayStation 1, Rogue Spear likewise combines a briefing, team selection and shooting through an operative's eyes. You prepare an operation and intervene directly during execution. The sequel also offers direct matches for two players on a split screen. The first Rainbow Six remains a single-player game. Both demand careful movement, but anyone wanting to play against another person locally will find that option in Rogue Spear.
Lone Wolf uses the same alternation between reading intelligence, choosing equipment and infiltrating a location. However, you play solely as Ding Chavez rather than assembling a team of different operatives. Rainbow Six instead makes selecting and preserving team members part of its campaign. In both games, a careless confrontation can end badly, but the first game also lets you switch between operatives with different skills and positions.
Metal Gear Solid shares the counterterrorist operation and importance of moving unseen with Rainbow Six. You usually control Solid Snake through a camera outside the character, whereas Rainbow Six shows combat through an operative's eyes. Snake infiltrates alone and finds weapons and tools along the way. Rainbow Six lets you choose personnel and equipment in advance. Both reward reading a situation, but place preparation at different points.
Like Rainbow Six, Syphon Filter has you carry out assignments against terrorists, alternating between cautious approaches and aimed shooting. Gabe Logan remains visible on screen and uses equipment including a taser and silenced weapons. Rainbow Six divides your attention between a selected group of operatives and preparation screens. Where Syphon Filter organises much of its action directly around its protagonist, a lost team member in Rainbow Six can affect later assignments.
Medal of Honor shares the first-person perspective, mission objectives and careful choice of when to shoot. Its campaign follows Jimmy Patterson during the Second World War, with historical weapons and assignments behind enemy lines. Rainbow Six uses a contemporary counterterrorist unit and lets you equip operatives beforehand. Both require more than eliminating every opponent, but Medal of Honor has no comparable selection of a persistent team for each operation.