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PlayStation 1

Time Crisis Project Titan (Platinum) - PlayStation 1 - PS1

€ 18,98

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Time Crisis: Project Titan for PlayStation 1

Time Crisis: Project Titan for PlayStation 1 puts you back in Richard Miller's shoes, but this time the secret agent himself is wanted. Accused of an attack on Caruba's president, he has 48 hours within the story to clear his name. You follow a fixed route past armed opponents, including on a yacht and at an airport. Red soldiers, shield-bearing gunmen and enemies carrying explosives each call for a different order of attack.

Shooting and taking cover remain closely linked. When Richard hides, he reloads his pistol; when he stands up, you can hit enemies but can also be hit yourself. During certain boss fights, you can aim at arrows to change hiding places. This gives you a different firing angle on the same battle. Consecutive hits also offer opportunities to earn extra lives. With Time Attack, you practise individual sections and try to get through a scene more quickly.

Project Titan is a solo game, without the two-player campaign of Time Crisis II. You play with a standard PlayStation controller or the original GunCon/G-Con 45. Only that lightgun requires a compatible standard-definition CRT television and a composite video connection for synchronisation; a modern LCD screen will not work for it. With a standard controller, you move the aiming cursor without this CRT requirement. Save your achieved records yourself on a PlayStation memory card: the game does not save them automatically. A gun controller is not included as standard with this game.

Region and language

Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Time Crisis: Project Titan for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Time Crisis: Project Titan

Time Crisis: Project Titan appeared on PlayStation in 2001, developed by Flying Tiger Development in cooperation with Namco. It was a new adventure for that console rather than a direct conversion of Time Crisis II. That arcade sequel received its own home version on PlayStation 2. Project Titan retained Richard Miller as the protagonist and built on the shooting-and-cover design through which the original Time Crisis had become known on the first PlayStation.

The story returns to names from the earlier game, including the Kantaris organisation, but starts with a new accusation against Miller. The yacht, airport and other locations give him a different route from the first adventure's castle. The most striking gameplay change is Multi-Hiding: during certain encounters, you switch between fixed hiding places. This adds a choice of firing angle to a series in which the camera handles most of the movement.

When Project Titan appeared, both PlayStation generations coexisted. This edition offered original material for players who continued using their original GunCon. Its core remained a single-player pursuit of scores and times through repeatable scenes, not free exploration of a large world. The Platinum packaging does not change that premise. If you know the series through later console sequels, here you will find a separate chapter made for PlayStation 1's hardware and original gun controller.

Similar games for PlayStation 1

The first Time Crisis on PlayStation 1 places the same emphasis on aiming quickly, hiding and reloading at the right moment. It gives you the arcade castle story and an extra Kantaris mission whose route responds to your performance. Project Titan offers a new adventure and lets you change cover during some boss battles. Both demand learning enemy patterns, but the additional firing angles give Titan different decisions within a confrontation.

Point Blank 2 likewise demands accurate aiming and quick reactions with a GunCon or standard controller on PlayStation 1. Dozens of short challenges alternate there, from limited ammunition to identifying the correct target. Project Titan links its shooting scenes to a secret-agent story and repeatedly has you emerge from cover. Point Blank 2 offers direct points competitions for two players; in Project Titan, you try to defeat enemies and the time limit alone.

Point Blank uses the pleasure of accurate aiming on the same PlayStation for short shooting galleries with cartoon figures and varied challenges. As in Project Titan, you must quickly identify what you should and should not hit. In Point Blank, however, the challenge constantly changes its rules and setting. Titan sticks with a pistol, a magazine and cover, so you mainly learn how to handle a sequence of attacks as efficiently as possible.

Die Hard Trilogy 2: Viva Las Vegas also has predetermined shooting routes on PlayStation 1, with opponents suddenly appearing on screen. John McClane's adventure alternates these with driving and action in which you walk around yourself. Project Titan keeps its entire campaign within the same shooting system and makes moving between hiding places part of certain fights. Both centre on a cinematic action adventure, but Titan has you build on the same actions for longer.

Resident Evil Survivor and Project Titan show PlayStation 1 action through the shooter's eyes. The European Survivor also supports a GunCon, but there you decide how to walk through streets and buildings. Investigation and choosing a doorway interrupt the shooting at monsters. In Project Titan, the routes are largely fixed and the short time limit dictates the rhythm. Changing hiding places does provide different angles, not freedom to explore the entire environment.