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PlayStation 1

Stuart Little 2 - PlayStation 1 - PS1

€ 9,94

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Stuart Little 2 for PlayStation 1

Stuart Little 2 for PlayStation 1 lets you explore Manhattan from a mouse's height. Falcon has stolen jewellery, and Stuart helps Margalo recover it. A living room becomes a landscape of furniture, ledges and climbing routes, while Central Park and the sewers provide different obstacles. You jump, swim, crawl through narrow openings and climb ropes and pipes. A spinning tail attack keeps spiders, insects and other opponents away.

Each of the first six areas contains six hidden rings. You find them by searching, winning mini-games, opening golden suitcases or collecting items for Snowbell. The rings unlock subsequent areas; you do not have to find all six rings in an area immediately. Later, you can return for missed rewards. Blocks bearing Stuart's face form new routes, and you can hand cat biscuits to Snowbell. Margalo offers hints when you cannot see how to reach an item.

The seven areas also include the final confrontation with Falcon. Twelve mini-games break up the exploration with activities such as skateboarding, driving and flying. You play alone with one standard PlayStation controller; a DualShock also supports analogue control and vibration. With a separately required PlayStation Memory Card, you can save progress through the pause menu and load it again later. You can let the camera follow you or rotate it yourself to view a high ledge or hidden passage from another angle.

Region and language

Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Stuart Little 2 for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Stuart Little 2

Sony released Stuart Little 2 for PlayStation and PS one in 2002, around the time the second film reached cinemas. Magenta Software developed the console adaptation. The first film, released in 1999, was based on E.B. White's story about a small mouse in a human family; the sequel introduced Margalo and the threat of Falcon. The game used those new characters for a search for stolen jewellery through locations from the film's world.

Stuart's scale gave Magenta a clear starting point for the areas. Household objects could serve as high platforms, climbing walls or passageways, while Manhattan formed a much larger outside world. Sony presented the game with seven areas, twelve mini-games and unlockable movie clips. The alternation between exploration and brief vehicle challenges was part of the design from that presentation onwards. Stuart remained the playable lead; Margalo and Snowbell took supporting roles in giving hints, keeping jewellery safe and choosing a destination.

The release arrived when PlayStation 2 was already available, but was built for the original PlayStation hardware and the smaller PS one. Its controls therefore kept the directional buttons usable alongside the DualShock's analogue features. Stuart Little 2 also appeared on other platforms, with different adaptations that do not have the same world structure. The three-dimensional locations, collectible rings and camera controls here belong to Magenta's PlayStation game. The later Stuart Little 3: Big Photo Adventure for PlayStation 2 is a separate adventure, not part of this disc.

Similar games for PlayStation 1

Toy Story 2: Buzz Lightyear to the Rescue! for PlayStation 1, like Stuart Little 2, uses the hero's size to turn ordinary rooms into platforming areas. Buzz collects Pizza Planet tokens by completing tasks and recovering items. Stuart searches for rings, cat biscuits and blocks, with Snowbell as a place to return to. Both give you reasons to search familiar areas again. Buzz mainly uses his laser and toy equipment; Stuart swims, climbs and uses his tail at close range.

Spyro the Dragon on PlayStation 1 shares the more open three-dimensional areas and the search for items that support a route to the ending. Spyro can glide long distances and fights enemies with fire or his horns. Stuart Little 2 turns even shorter distances into climbing or jumping tasks because you are a mouse among large pieces of furniture. Stuart's rings also come from mini-games and trading tasks. Spyro places more emphasis on collecting directly as you explore.

Bugs Bunny: Lost in Time for PlayStation 1 likewise connects collecting to unlocking new areas. Bugs searches for clocks in different historical eras and meets familiar Looney Tunes characters. Stuart Little 2 stays in Manhattan and has you bring rings together with Snowbell. The similarity lies in jumping, hidden routes and returning with greater knowledge of the area. The difference is in the setting: Bugs alternates historical backdrops, while Stuart experiences ordinary rooms and city locations from a small body.

Disney's Tarzan on PlayStation 1 also gives a film hero a game world with collectible items, bonus challenges and familiar supporting characters. Tarzan usually follows a side-on route through the jungle, with separate chases and sliding sequences. Stuart Little 2 lets you move more freely through three-dimensional areas and rotate the camera yourself. Tarzan collects letters and sketch pieces for extra content; Stuart searches for rings to open new locations. The former puts more emphasis on a continuous route, the latter on investigating and returning.

Crash Bandicoot for PlayStation 1, like Stuart Little 2, asks you to judge jumps carefully and find hidden items. Crash's routes usually guide you straight ahead or along a side-on path, with crates and enemies providing rhythmic obstacles. Stuart receives larger locations where you find climbing routes and tasks yourself. His mini-games interrupt that exploration with vehicles and short contests. Both heroes spin to hit opponents, but Stuart's progress depends more heavily on collecting within an area.