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Strikepoint: The Hex Missions for PlayStation 1
Strikepoint: The Hex Missions for PlayStation 1 is a helicopter action game in which you fight the organisation Hex. Its Shockwave weapons threaten to cause earthquakes, floods and volcanic eruptions. You fly to different regions of the world to attack installations and stop those plans. The three available helicopters differ in speed, manoeuvrability, protection and weaponry. Choosing an aircraft therefore also means deciding how you want to manoeuvre between enemy aircraft and ground targets.
Within each area, you receive several assignments to complete against the clock. You destroy enemy aircraft, attack convoys and rescue captured scientists. The three-dimensional terrain lets you turn freely, climb and descend. You switch between camera viewpoints to survey the battlefield. The cannon keeps enemies under fire, while missiles and bombs call for more deliberate use. A successful attack is of little help if you take unnecessary damage on the way back or lose track of the time.
You can fly alone or play with two players on one PlayStation. With two standard controllers, you work together on assignments in split screen or fight each other. No Multitap or link cable is needed. The controls use the directional buttons and shoulder buttons. Write down the passwords the game gives you after completed areas so that you can later continue from the progress you have reached.
Region and language
Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Strikepoint: The Hex Missions for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Strikepoint: The Hex Missions
Strikepoint was developed by MotiveTime, a studio that built helicopter combat in a fully three-dimensional environment for this title. The game appeared for DOS in 1996 and on the American PlayStation as Strike Point in the same year. American Technos published that American console release. The European PlayStation version followed through Elite in 1997 under the longer name Strikepoint: The Hex Missions. The subtitle refers to the fictional organisation connecting the story and its various operations.
The design belongs to the early years when PlayStation games brought aerial combat with considerable freedom of movement into the living room. Rather than following a fixed scrolling route, the player could circle three-dimensional targets and choose their altitude. The original packaging highlighted three helicopters, ten world regions and varied assignments. This meant more than simply shooting down enemy aircraft: ground attacks and rescues had to be combined within the same environment. The threat of weapons disrupting natural processes provided a continuing reason for these journeys.
Another part of the design was playing together without a second console. Split screen allowed cooperation or direct combat between two pilots. This sets the title apart within the range of early aerial action games, where a solo campaign often took centre stage. Strikepoint is unrelated to Electronic Arts' Strike series: MotiveTime and Elite made their own helicopter game here, with a different world, controls and storyline.
Similar games for PlayStation 1
Soviet Strike on PlayStation 1 also has you fly a helicopter on assignments above enemy territory. You attack targets while keeping track of your aircraft's resources. Soviet Strike presents its operations from a high, angled viewpoint and connects them through a military story. Strikepoint lets you manoeuvre freely around three-dimensional targets and also offers split screen for two pilots. The same type of vehicle thus leads to a different way of viewing and controlling the action.
Nuclear Strike on PlayStation 1 combines aerial attacks with different assignments within an operation, just like Strikepoint. In Nuclear Strike, the available vehicle changes during the campaign and the military story plays a major part. Strikepoint concentrates on three helicopters and the threat posed by Hex. Both ask you to do more than fire at random, but Strikepoint adds local split-screen cooperation to its freely controlled three-dimensional aerial combat.
Black Dawn on PlayStation 1 also centres on helicopter combat in three-dimensional environments. Changing camera viewpoints and choosing an approach direction are part of both games. Black Dawn builds its action around one pilot's campaign and demanding combat assignments. Strikepoint offers a choice of three helicopters with different characteristics and lets two players fly together or against each other. If the aircraft and freedom of movement interest you most, much will feel familiar, but the structure of play is different.
Like Strikepoint, Thunderhawk 2: Firestorm on PlayStation 1 has you search for targets in a three-dimensional battlefield with an armed helicopter. It combines flying with ground attacks and different mission requirements. Thunderhawk 2 concentrates on deploying its attack helicopter across a series of military operations. Strikepoint uses three aircraft and a fictional organisation with weapons threatening the world. Local play for two pilots also makes cooperation or an aerial duel part of the choice.
Army Men: Air Attack on PlayStation 1 also combines helicopter action with assignments and local cooperative play. There, you fly with plastic soldiers through a world in which everyday objects become large obstacles. Strikepoint uses world regions, military installations and a fictional terrorist plot as its setting. Both allow two pilots to join the same fight, but the environment's scale changes the picture: a war of toy soldiers versus a freely navigable three-dimensional battlefield with larger military targets.