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PlayStation 1

Resident Evil - PlayStation 1 - PS1

€ 65,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Resident Evil for PlayStation 1

Resident Evil for PlayStation 1 is a survival horror game in which a rescue mission becomes an investigation inside an isolated mansion. You choose Chris Redfield or Jill Valentine from the S.T.A.R.S. team and explore rooms, corridors and hidden passages. Behind locked doors lie keys, documents and clues for puzzles. You examine collected objects closely and combine components to progress. Fixed camera angles do not always show what waits around the next corner; footsteps and other sounds help you assess the danger.

Ammunition and medicinal herbs call for a plan. You can take down a zombie, but sometimes walking past saves bullets. Chris carries up to six items and Jill eight, so your character choice also affects your carrying capacity. Item boxes hold supplies for later. An extra weapon, a key and spare ammunition all take up space. As you open new parts of the building, you learn which detours lead to a safe room.

You play alone and control your character with the directional buttons on a standard PlayStation controller. Moving forward follows the direction Chris or Jill is facing, even when the camera changes. You save your progress at typewriters: every save consumes an ink ribbon you have found. A saved game uses one block on a Memory Card in slot 1. Choosing when to save therefore becomes another consideration during your journey.

Region and language

Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Resident Evil for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Resident Evil

Capcom released Resident Evil on PlayStation in 1996; in Japan it appeared as Biohazard. Director Shinji Mikami had previously worked on Disney games at Capcom. The horror project's brief built on Sweet Home, an earlier game from the company. Mikami wanted players to think about their own survival choices. Enemies therefore did not simply have to be obstacles that you defeat: limited resources and the option of avoiding danger became part of the design.

Early in development, the team explored a three-dimensional first-person perspective. According to Mikami, the later fixed camera angles created better blind spots. Carefully chosen framing could keep something out of sight and build tension before a monster appeared. The combination of pre-rendered backgrounds, three-dimensional characters and slow door transitions gave the mansion a recognisable rhythm. The building became a place whose layout you gradually learned, with recurring routes and doors that opened only later.

Resident Evil laid the foundation for Capcom's long-running series about Umbrella and biological experiments. Resident Evil 2 later moved the danger to Raccoon City and introduced different protagonists. The PlayStation 1 version offered here is the original game, not the later Director's Cut or the remake with rebuilt environments. This edition therefore retains the original mansion design and the two separate adventures with which the series began.

Similar games for PlayStation 1

Resident Evil 2 on PlayStation 1 uses the same combination of keys, limited carrying capacity and dangerous passages. Leon Kennedy and Claire Redfield investigate locations including a police station in Raccoon City. Its linked scenarios show events from different positions, whereas Resident Evil begins with the choice between Chris and Jill in the mansion. Both games reward careful searching; the sequel gives the city and encounters with other survivors a larger role.

Resident Evil 3: Nemesis on PlayStation 1 follows Jill Valentine as she escapes Raccoon City. Managing herbs, ammunition and ink ribbons will be familiar from Resident Evil. The quick turn, dodge moves and encounters with the pursuing Nemesis place greater emphasis on reacting. In the first game, you mainly work to unravel the mansion's mysteries, while the third more often asks how you will reach another passage under immediate pressure.

Dino Crisis for PlayStation 1 also combines investigation, limited supplies and closed-off spaces. Regina enters a research complex inhabited by dinosaurs. These faster animals call for different decisions from the shuffling zombies in Resident Evil. The fully three-dimensional environment also changes the character of exploration. The main similarity lies in weighing a fight against a detour and searching for clues that let you open a new section of the complex.

Silent Hill for PlayStation 1 follows Harry Mason as he searches for his missing daughter in a fog-filled town. As in Resident Evil, you collect items, read clues and solve puzzles while monsters put pressure on your supplies. Silent Hill uses a more mobile camera and supernatural, psychological horror. Resident Evil links its horrors to Umbrella's experiments and builds its investigation around the increasingly familiar layout of a single isolated mansion.

Alone in the Dark: The New Nightmare for PlayStation 1 shares dark rooms, puzzle items and separate playable protagonists with Resident Evil. Edward Carnby and Aline Cedrac investigate Shadow Island along different routes. Light and a torch play a prominent role in exploring and dealing with enemies there. Resident Evil focuses more on keys, route planning and scarce supplies in the mansion, with your choice of Chris or Jill as the starting point for the adventure.