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RC Revenge for PlayStation 1
RC Revenge for PlayStation 1 lets you race small radio-controlled vehicles through an oversized theme park. You drive among themed scenery, collect items and try to keep rivals behind you using weapons or a clever racing line. Vehicles differ in top speed, acceleration and handling. A fast car therefore needs a different approach from one that turns more readily through tight corners. Special gates along the way can transform your car into a boat. These water routes make it important to look beyond the asphalt immediately ahead.
The championship starts with its early cups and unlocks new circuits and vehicles through good results. Single races give you room to learn a track; time trials focus on improving your lap time. You can also switch weapon pickups off when you would rather concentrate on steering and overtaking. The built-in track editor lets you put together a circuit and race on it. This lets you alternate the fixed courses with your own designs rather than simply selecting the same existing tracks again.
You play alone or with two players simultaneously on a split screen. Each uses a controller; a standard PlayStation controller is sufficient. A PlayStation Memory Card stores progress, settings and custom circuits so you can load them again later.
Region and language
Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
RC Revenge for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of RC Revenge
RC Revenge appeared in 2000 for the original PlayStation. Acclaim Studios Cheltenham developed the game and Acclaim published it. Its small radio-controlled racers follow territory previously explored by Re-Volt, but the new title deliberately chooses a fantasy theme park. Familiar elements of this kind of racing remain: low vehicles, large objects beside the track and handling that can surprise you after a sudden steering input. The environments therefore act as more than scenery; they help convey the small scale of your vehicle.
The transition between car and boat is an important idea of its own. Gates along the course make a vehicle change part of the same race. Weapons also support a loose, playful approach rather than a recreation of actual model-racing events. At the same time, the championship gives clear goals: winning cups, opening further competitions and earning new vehicles. The editor additionally makes the player a designer. The difference between learning an existing track and testing a personal route is therefore a substantial part of the original package.
RC Revenge Pro followed later for PlayStation 2. That name belongs to a different console edition and is not the title of this PS1 disc. The original RC Revenge retains its own combination of theme-park racing, boat sections, items and local two-player play. Features of the later Pro version are therefore outside the scope of this description.
Similar games for PlayStation 1
Re-Volt also lets you race radio-controlled cars through large environments and use items along the way. RC Revenge moves that idea to themed park tracks and adds the transition to boats. It therefore changes not only the scenery but sometimes your vehicle during a race. Both games require a feel for light model cars; Revenge gives that foundation a more overtly fantastical character, while Re-Volt more often uses familiar everyday settings.
Crash Team Racing likewise combines weapons with cornering, but puts familiar characters in karts and builds considerable speed through powerslides. RC Revenge uses small cars and boats with their own handling and offers an editor. The difference is especially clear while learning: CTR has you practise a consistent drifting technique on existing tracks, whereas Revenge also brings vehicle choice, water sections and homemade routes into your approach.
Micro Machines V3 also makes the world large by making your vehicle small, but uses a higher camera and races where the distance between players matters greatly. RC Revenge follows behind your vehicle, letting the track stretch farther ahead. Both have you read obstacles at an unusual scale. V3 places greater emphasis on rivals’ positions within the same view; Revenge on corners, weapons and alternative routes through a three-dimensional circuit.
Speed Freaks uses karts, characters and items to keep races changing. That battle for position is familiar in RC Revenge, where an attack can disrupt a tidy lap. Revenge adds radio-controlled vehicles, boat transformations and buildable tracks. Speed Freaks concentrates more on its own drivers and kart races. You are choosing between two playful weapon-based racers, but with different vehicle worlds and different ways of supplementing the fixed circuits.
Rollcage also offers fast races with weapons, but its unusual vehicles can drive on walls and ceilings. An overturned car need not end your attack there. RC Revenge stays closer to toy cars and uses water as an additional route choice. Both show that racing can involve more than pure lap times; Rollcage explores unusual surfaces, while Revenge uses scale, transformations and the ability to assemble your own tracks.