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Rayman Rush for PlayStation 1
Rayman Rush for PlayStation 1 is a racing game in which you run on foot through obstacle courses. Rayman, Globox and other familiar faces leap over gaps, use speed boosts and shoot their opponent to hold them up temporarily. You follow the runner from behind and look for a faster route on every lap. Landing well and accelerating at the right moment save time. A missed jump or an unfortunately placed shot can immediately change the gap between the competitors.
The twelve courses are divided between three zones. First you practise the routes and take on a computer-controlled runner in Championship. Victories open up new challenges: in Lums you collect glowing creatures while trying to win the race, and in Target you shoot butterflies to earn extra time. Time Attack sends you out alone and asks you to reach checkpoints before the clock runs out. The same course therefore presents a different objective each time.
You can play alone or with two players in split screen. For a head-to-head contest, connect two standard PlayStation controllers; no Multitap is needed. Choose a race lasting one, three or five laps on the courses you have unlocked. You can steer with the directional buttons or the left analog stick. Use Save to store your profile on a PlayStation memory card in memory card slot 1.
Region and language
Our PlayStation 1 games are PAL editions, unless stated otherwise. This product contains a loose disc for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
With Rayman Rush for PlayStation 1, you receive a loose disc. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
The history of Rayman Rush
Ubi Soft released Rayman Rush for the original PlayStation in 2002. Development was handled by the Shanghai studio, whose Chinese production, design and animation teams are listed in the original manual. The Rayman name already covered different types of games: the original 1995 adventure used hand-drawn side views, while Rayman 2: The Great Escape introduced a three-dimensional world. Within the same series, Rush chose short contests in which familiar characters try to beat one another directly.
The concept followed Rayman M, which combined races and battles on newer hardware. Rush turned that idea into a separate PlayStation interpretation focused on running. It reused characters and recognisable racing environments, but left out the separate battle arenas. The contests centred on two runners trying to cross the same obstacles as quickly as possible. The twelve courses received different challenges, from winning laps to collecting Lums and shooting butterflies.
The designers built progression around repeated use of those courses. First you learn the route; later, new objectives combine speed with collecting or aiming. Unlocked characters and courses remain linked to your player profile. Rush therefore put Rayman's jumps and fantasy characters to work within a competitive structure, without telling another rescue adventure through the world of Rayman 2. The result belongs to the late PlayStation period, when the series was already appearing on the next console generation as well.
Similar games for PlayStation 1
Rayman 2: The Great Escape for PlayStation 1 shares the three-dimensional fantasy world, Globox, Razorbeard and movements such as jumping and gliding. There you use those abilities in an adventure to fight pirates and travel further through the world. Rayman Rush puts similar characters on repeatable racecourses. Your aim is to beat an opponent or meet a time limit, rather than reach the next chapter of a rescue story. Those familiar movements consequently serve a different purpose.
Micro Maniacs for PlayStation 1 also sends its competitors racing on foot and uses attacks to hinder rivals. Its miniature characters run through environments filled with everyday household objects that have become enormous obstacles. Rayman Rush chooses fantasy courses and shows each competitor from behind. Micro Maniacs follows the group with a shared overhead camera, so staying together and forcing opponents out of view work differently from the duels in Rush.
Crash Team Racing for PlayStation 1 combines racing with familiar platform-game characters, weapons and hidden routes. You drive a kart and can build up extra speed with well-timed powerslides. Rayman Rush uses running, jumping and boosts on the course to save time. Both reward learning corners and shortcuts, but their controls require different actions. Crash also features races against a field of competitors, whereas Rush builds its direct contests around two runners.
Speed Freaks for PlayStation 1 also uses short laps, eccentric characters and attacks that can overturn a lead. Its karts have different characteristics and race on compact circuits with missiles, mines and other aids. Rayman Rush replaces vehicles with runners who have to cross gaps and changes in elevation themselves. Practising the route helps in both games, but in Rush the right moment to jump plays a greater part in the fastest line than braking or steering a kart.
Muppet RaceMania for PlayStation 1 likewise has familiar characters compete against one another in a different role. Kermit and the other Muppets drive varied vehicles through environments based on their films. Races are supplemented by challenges involving exploration, stunts and battles. Rayman Rush keeps obstacle courses on foot at its core and reuses them for time trials, collecting and shooting targets. Both let you earn extra content by getting to know the same environment better.