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PlayStation 1

Omega Boost - PlayStation 1 - PS1

€ 99,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Omega Boost for PlayStation 1

In Omega Boost for PlayStation 1, you control a flying combat robot on a mission against the artificial intelligence AlphaCore. The story takes you through time, but battles revolve around distance, direction and choosing when to fire. You move between enemy machines, aim at individual opponents and collect target locks for a salvo of homing lasers. The Vulcan weapon also provides immediate fire when an enemy comes close or you do not want to wait for a lock.

Scan turns you towards an opponent; accelerating and braking then help you get out of the line of fire. You must keep watching where the next attack comes from, since enemies do not only appear straight ahead. The campaign follows successive zones with larger opponents and bosses. Good performance increases your robot's capabilities, including how many targets you can lock simultaneously. Later, you also gain Viper Boost, which sends you shooting through enemies as a fierce energy attack.

You play alone and can first practise the controls in Training. Zone Play lets you play available zones separately, so you can retry attacks and work on your score. An ordinary PlayStation controller is enough; DualShock optionally adds analogue control and vibration. Through Load & Save in the main menu, you preserve progress, high scores and settings on a PlayStation memory card. This menu is separate from the pause screen during a battle. Battle recordings also have their own save function under Replay.

Region and language

Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Omega Boost for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Omega Boost

Sony Computer Entertainment released Omega Boost for PlayStation in 1999. Developer Polyphony Digital is mainly associated with Gran Turismo, but here made a three-dimensional shooter about a flying robot. The studio had been established as a separate company in 1998, growing out of the team behind Gran Turismo. Omega Boost thus appeared early in that history, when the Polyphony name was not yet associated exclusively with a long series of racing games and the first PlayStation was being used extensively.

The game frames its battles with a flying robot, prerecorded films and a time-travel story. AlphaCore is the threat, while your machine flies among spacecraft and mechanical opponents. The campaign divides that journey into combat zones ending with a boss. Afterwards, you receive a breakdown of your time, the proportion of enemies destroyed and your pilot rating. This connects the cinematic presentation to results you can improve on your next attempt.

Those ratings also guide your robot's development. A higher level increases the number of target locks and later makes Viper Boost available. Good performance therefore changes not just a number in the rankings, but also your attack capabilities. Training, Zone Play and Replay help you practise and watch earlier battles. The combination of movement in three-dimensional spaces and fast laser salvos gives this PlayStation release its own place in Polyphony Digital's early history, alongside the racing games that made the studio known.

Similar games for PlayStation 1

Colony Wars: Vengeance for PlayStation also requires you to guide a flying machine through space battles and choose the right weapon. Its campaign uses military briefings, ship upgrades and branching missions. Omega Boost focuses more on collecting target locks and improving results in each combat zone. You also control a robot rather than a starfighter. Both position enemies around you, but the way you approach and destroy them differs.

Gamera 2000 for PlayStation combines shooting at airborne targets with locking onto opponents for powerful attacks. Your vehicle follows a prescribed route, with Gamera as a striking ally. Omega Boost gives you more control over movement and direction within the combat space. Alongside choosing targets, you therefore pay more attention to your robot's position. The similarity is in fast salvos and large enemies, not in an identical way of flying.

Einhander for PlayStation shares the emphasis on precise dodging, powerful weapons and retrying difficult battles. You mainly move across a side-scrolling playfield, whereas Omega Boost places enemies around a flying robot in three-dimensional spaces. In Einhander, collected weapons determine how you fire; in Omega Boost, building and releasing target locks is an important rhythm. Both reward attention and repetition, but demand a different sense of distance and position.

Armored Core for PlayStation also lets you control a combat robot, but makes choosing and buying parts a major part of preparation. You build a machine for paid assignments and must account for your equipment's characteristics. Omega Boost gives you a fixed main robot and bases development on campaign performance. You therefore spend more time executing attacks than considering a new combination of parts.

Descent for PlayStation shares the task of looking for threats outside your immediate view and firing while turning. However, its mining complexes have you explore corridors and rooms, finding your own route through the environment. Omega Boost structures its battles as zones with waves of enemies and bosses. Spatial awareness remains important in both. In Descent, it mainly helps you navigate; in Omega Boost, it helps you track attacks and quickly choose a new firing position.