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Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
Mission: Impossible for PlayStation 1
In Mission: Impossible for PlayStation 1, you carry out secret assignments as Ethan Hunt of the Impossible Mission Force. You infiltrate guarded buildings, find contacts and use disguises to get further. The briefing explains which objectives you must meet; while playing, you can check them again in the IMF File System. Some assignments call for careful observation and conversations, while others turn into gunfights or an escape against the clock.
Your equipment determines how you tackle a problem. With the Face Maker you take on somebody else's appearance, a dart gun knocks out a guard and explosive chewing gum helps with sabotage. You usually see Ethan from the outside, but can switch to a view along his shoulder for more precise aiming. Individual scenes give you a sniper rifle, have you descend on a cable or put you behind a boat's cannon.
You play alone with a standard PlayStation controller or the left stick of an analog controller. After successfully completing a section, you can manually save to a memory card on the debriefing screen or write down the displayed password. Quicksave works differently: it temporarily stores the current situation in the console's working memory. That temporary save disappears when you turn the console off, start a new assignment or return to the main menu; it is therefore not a permanent memory card save.
Region and language
Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Mission: Impossible for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Mission: Impossible
Infogrames brought Mission: Impossible to PlayStation in 1999, after the adventure had appeared on Nintendo 64 in 1998. German studio X-Ample Architectures handled the PlayStation adaptation. Its starting point was the 1996 film Mission: Impossible: Ethan Hunt carries out secret operations with his IMF colleagues, uses disguises and tries to uncover the plans behind a series of international incidents. The assignments incorporate recognizable ideas from the film, but together form their own playable route.
The original PlayStation credits name Michael Büttner, Michael Krehan and Ivo-Jürgen Müller-Herzeg for programming. Thomas Heinrich worked on the graphics and movie sequences, while Michael Endres handled the menus' graphic design. The CD format was used for spoken conversations with IMF members and movie footage between events. This gave the adaptation a different presentation from the earlier cartridge release, although the combination of espionage, equipment and direct action remained recognizable.
Cooperation between the agents is built into the assignments, rather than taking the form of a game for several human participants. You read dossiers, follow messages and take on another role at set moments to support Ethan. The familiar descent into a secured computer room is also presented as a separately controlled scene. In this way, the game translates the different tasks of a film's team of agents into varied actions for one player, within the technical possibilities of the original PlayStation.
Similar games for PlayStation 1
Syphon Filter for PlayStation 1 combines secret operations with a visible agent, firearms and information from colleagues, just like Mission: Impossible. During firefights, Gabe Logan can lock onto an enemy or manually aim at a body part. Mission: Impossible divides its assignments more explicitly between conversations, disguises and using the right tool. In both games you first read what needs doing, but for Ethan a convincing cover is often just as important as an accurate shot.
Metal Gear Solid for PlayStation 1 likewise asks you to enter a guarded location unseen and collect equipment along the way. Solid Snake uses a radar showing enemies and their field of view; his opponents react to sight and sound. Mission: Impossible places more emphasis on the identity Ethan assumes and on individual briefing objectives. Both mix tension with conversations, but Snake avoids patrols while Ethan also tries to get past security as a visitor in disguise.
007: Tomorrow Never Dies for PlayStation 1 shares the film licence, third-person viewpoint and secret-service gadgets. Alongside shooting assignments, Bond gets skiing and driving scenes, with Q's equipment used on particular targets. Mission: Impossible more often has you walk around to speak to somebody or prepare a disguise. Its variety includes sniper work and the cable descent, rather than Bond's armed BMW and a chase on skis.
Chase the Express for PlayStation 1 combines armed action, searching for clues and rescuing hostages during a terrorist threat. It takes place mainly inside and on top of a hijacked train, where you move between carriages and try to find bombs. Mission: Impossible takes Ethan through different buildings and operations, each with its own contacts and equipment. Both demand more than shooting, but the train makes Chase the Express's setting much more clearly one connected location.
Tenchu: Stealth Assassins for PlayStation 1 rewards careful movement and striking at the right moment, just like Mission: Impossible. Rikimaru and Ayame use rooftops, a grappling hook and ninja tools to approach guards unseen. Ethan works with modern devices, conversations and disguises instead of a sword and smoke bombs. In Tenchu you mainly choose a quiet route through the surroundings; in Mission: Impossible you must also understand which action a contact or security installation requires from you.