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MediEvil 2 for PlayStation 1
MediEvil 2 for PlayStation 1 takes Sir Daniel Fortesque to London in 1886. Lord Palethorn uses pages from Zarok's spell book to awaken monsters and the dead, including Dan once again. You begin in a museum before exploring different places around the city. Professor Hamilton Kift and the ghost Winston help you on your way. Combining a medieval skeleton with Victorian inventions produces both battles and strange encounters.
Swords and heavy melee weapons are joined by pistols and other firearms. You can ready two weapons and switch between them during combat. Defeated enemies fill a chalice which, once full and found, you hand to the professor for new equipment. Later, Dan can place his head on a wandering hand. You then switch between this little Dan-Hand and his headless body to explore hidden spaces and reach items.
The adventure is for one player with one PlayStation controller; switching between head and body is not cooperative play. With a DualShock you can use the analog sticks. Keys, books and conversations provide clues for your next step. Life bottles hold extra energy, while shields gradually wear out. At designated moments you are offered the chance to save progress on a PlayStation memory card. The game uses one memory block and offers three saved games. You confirm the save yourself; merely walking past Winston does not guarantee that your progress has been preserved.
Region and language
Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
MediEvil 2 for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of MediEvil 2
SCEE Cambridge released MediEvil 2 for PlayStation in 2000. The studio began the sequel shortly after the first game appeared in 1998. Creative director James Shepherd did not want simply to reuse the same medieval world. The team therefore chose the Victorian era, in which Gothic stories, science and strange inventions could coexist. This preserved the dark humour while giving Sir Dan a setting clearly different from Gallowmere.
The protagonist's return did not mean the developers merely added new areas to the old technology. Parts of the underlying code were rewritten to enable larger locations, revised enemy behaviour and extra movements, among other things. Detaching Dan's head also made his skeletal body a functional part of puzzles. You see existing spaces at a different scale when a little hand carrying a skull looks for a way through places where the whole body cannot fit.
The structure changed too. The professor and his laboratory replaced the heroes who handed out rewards in the first game. New weapons were thus linked to an inventor who fitted the London setting. The sequel remained a separate adventure for the original PlayStation, not an adaptation of the first story. MediEvil: Resurrection, which later appeared on PSP, instead returned to the foundations of the original game. MediEvil 2 therefore retains its own city, villain and storyline.
Similar games for PlayStation 1
MediEvil for PlayStation 1 introduces the same awkward skeleton hero, weapons and chalices of collected souls. The first game takes place in Gallowmere and rewards you in the Hall of Heroes. MediEvil 2 moves those rewards to the professor's laboratory and uses Victorian London as its setting. Switching between two readied weapons and controlling Dan-Hand also give the sequel different tools for combat and investigating hidden places.
Nightmare Creatures on PlayStation 1 shares the London setting, Gothic buildings and battles against unnatural creatures. It uses a grimmer tone and places great emphasis on combinations of punches and kicks. MediEvil 2 instead has its comic skeleton alternate swords and firearms, read books and work with a professor. Both games turn London into a dangerous city, but Dan has more room for item puzzles and visual jokes between battles.
Legacy of Kain: Soul Reaver for PlayStation 1 also has an undead hero whose body offers unusual abilities. Raziel shifts between the physical world and the spectral realm, while Dan can put his skull on a hand and switch back to his body. Both use such traits to open routes. Soul Reaver treats its story seriously and builds on interconnected environments; MediEvil 2 uses separate missions, a laboratory as a base and plenty of dark humour.
Tomb Raider II on PlayStation 1 also combines exploring three-dimensional buildings with weapons, keys and dangerous opponents. Lara must judge ledges, ladders and jumps precisely, and visits different countries. MediEvil 2 concentrates on a supernatural London and makes more room for direct melee combat. Solving a problem with Dan's detached head also has a different character from Lara's route planning using her full range of climbing and jumping movements.
Spyro 2: Gateway to Glimmer for PlayStation 1 also divides its adventure into areas with characters asking for help. Spyro uses fire, charging attacks and gliding to complete challenges and earn collectibles. Dan switches equipment, collects souls and searches for the right key or passage. Spyro 2 places greater emphasis on varied platforming tasks and short side activities. MediEvil 2 keeps monster battles and investigating an ongoing dark story more central.