
Driver 1,2 And Limited DVD Collection - PlayStation 1 - PS1
€ 99,99

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Harry Potter and the Chamber of Secrets for PlayStation 1 lets you experience Harry's second school year in a 3D action adventure. You begin at the Weasley family's home, where small tasks let you practise movement and magic. You then steer the flying car on the way to Hogwarts and investigate why pupils are being petrified. Ron and Hermione help unravel the mystery, while new faces such as Dobby and Gilderoy Lockhart enter the story.
Inside and outside the castle, you combine exploration with spells, lessons and tests of dexterity. You can charge a spell by holding the button and aim your wand at recognisable targets. In wizard duels, you dodge attacks and look for an opening to strike back. The 24 collectible cards give you a reason to investigate secret places; a complete collection unlocks special duels. Between these tasks, you chase the Golden Snitch during Quidditch and earn points for Gryffindor.
This is a single-player adventure, including the duels and Quidditch. A standard PlayStation controller works; a DualShock also supports the controls. With a PlayStation memory card in slot 1, you can enable autosave when starting. The game then saves your progress and settings when the save icon appears. This PlayStation release has its own environments and tasks, which differ from the PC and PlayStation 2 versions.
Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
This edition has Dutch-language packaging bearing the title Harry Potter en de Geheime Kamer.
The manual is missing from this copy of Harry Potter en de Geheime Kamer for PlayStation 1. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.
The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.
Harry Potter and the Chamber of Secrets appeared on the original PlayStation in November 2002, a year after Philosopher's Stone. Electronic Arts once again had Argonaut Games develop the version for Sony's first console. The story tied in with the second book and second film, but the team built its own tasks around them. The journey therefore begins in the Weasley family's grounds, with school life alternating with short action sequences.
EA released games under the same title for different computers and consoles. The PlayStation game stood apart: Argonaut continued its own 3D adventure, while other teams made the remaining versions. You therefore cannot simply expect features from the PC, Game Boy or PlayStation 2 release here. The returning controls, house points and cards connect this version to the earlier PlayStation game. Wizard duels and the flying car give the second school year new kinds of tasks.
The original manual describes both autosave and a return to the Gryffindor common room after completing the story. This gave collecting room alongside solving the main mystery. Chamber of Secrets was Argonaut's second Harry Potter adventure on PlayStation; later school years did not appear as official new instalments for that console. This release shows how EA continued the series on PlayStation when its successor was already available.
Harry Potter and the Philosopher's Stone introduces lessons, spells and collecting house points on the same PlayStation. Chamber of Secrets uses much of that foundation, but moves the story to Harry's second year and adds wizard duels and the flying car. In the first adventure, you discover Hogwarts alongside a new pupil. Here, you return to familiar people and places, with a different mystery and new tasks.
Spyro 2: Gateway to Glimmer also combines three-dimensional exploration with tasks for other characters and short challenges. Spyro learns to swim and climb, among other things, and searches for talismans and orbs. Harry's abilities grow through spell lessons, guided by school subjects and a story from a book. Both encourage you to look beyond the main route, but Spyro's separate fantasy worlds differ from Chamber of Secrets' recurring school setting, wizard duels and story-related rides.
Croc 2 also has you carry out tasks for familiar characters and travel through three-dimensional areas while searching for hidden items. The crocodile jumps, attacks with his tail and uses purchased tools to help Gobbos. Harry mainly uses spells and lessons to overcome obstacles. Where Croc 2 connects its villages to separate platforming tasks, Chamber of Secrets weaves exploration into an ongoing school mystery, wizard duels and meetings with characters from the book.
Like Chamber of Secrets, MediEvil has puzzles, hidden routes and supernatural opponents in a 3D world. Sir Daniel searches for runes and weapons to make his way through the cursed lands of Gallowmere. Harry gathers knowledge of spells and investigates Hogwarts' corridors. MediEvil's battles revolve more around weapons and filling chalices with souls. Chamber of Secrets places individual wizard duels between lessons, collecting and dexterity tasks that follow Harry's second school year.
Ape Escape shares the idea that newly learned tools let you approach earlier problems differently. Spike travels through different eras and catches monkeys with a net, radar and other devices. Harry practises with his wand and investigates a school mystery. Ape Escape requires a DualShock, with movements of the right stick operating tools. Chamber of Secrets can also be played with a standard PlayStation controller and makes duels and Quidditch part of the adventure.

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