Free shipping in the Netherlands from €60 • Dispatched next working day
PlayStation 1

Gundam Battle Assault 2 - PlayStation 1 - PS1

€ 99,99

Currently sold out

Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Gundam Battle Assault 2 for PlayStation 1

Gundam Battle Assault 2 for PlayStation 1 brings together giant robots from Mobile Suit Gundam, Gundam Wing and G Gundam in a 2D fighting game. You choose a mobile suit and try to break down your opponent's armour using punches, kicks, projectiles and special attacks. The machines occupy a substantial part of the screen. You therefore need to learn their reach: an attack that seems safe at a distance may be too slow up close.

Ammunition and thrust meters determine when you can shoot or temporarily take to the air. You cannot simply repeat the same ranged attack endlessly. Powerful Mega Special Attacks have a limited number of uses per fight, making the moment you deploy them important. The roster grows to thirty mobile suits, some of which must first be unlocked. Different sizes and attack patterns also give each new robot a different rhythm.

In Street, you follow fighting routes with pilots from three Gundam stories. You can also choose a computer-controlled opponent, improve times or try to survive a succession of opponents in Survival. Two standard controllers let you fight a second player directly on the same console, without a Multitap. Saving and loading are handled through the memory card option in the options menu; a PlayStation memory card preserves your earned progress between sessions.

Region and language

Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Gundam Battle Assault 2 for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Gundam Battle Assault 2

Bandai released Gundam Battle Assault 2 for the original PlayStation in 2002. Natsume developed the sequel within a line tracing back to Japan's Gundam: The Battle Master games. The earlier Battle Assault had already brought robots and familiar pilots together for a Western audience. The second game expanded that idea with a larger roster and a clearer division across several Gundam stories while retaining two-dimensional combat.

The television series also explain that background. Gundam Wing had reached new viewers outside Japan, after which other Gundam series received more attention too. Battle Assault 2 therefore combined machines from the original Mobile Suit Gundam, Wing and G Gundam. Its three storylines show different parts of that world without merging every event into one continuous television plot. Familiar pilots such as Amuro Ray and Heero Yuy each received their own place.

For a 2002 release, the choice of large, drawn robots on Sony's older console is notable. While other Gundam games moved to 3D fighting on newer hardware, Battle Assault 2 retained its predecessors' side view, recognisable animations and button combinations. Its thirty mobile suits made the sequel broader than the first Battle Assault. Later Battle Assault titles on other platforms changed the approach again; their robot rosters and systems do not belong to this original PlayStation game.

Similar games for PlayStation 1

Gundam Battle Assault uses the same foundation of large, drawn robots, armour meters and side-view fights. The first game centres its story on Heero Yuy even when you choose another machine. Battle Assault 2 distributes its story routes across more pilots and three Gundam series, expanding the roster to thirty mobile suits. The fighting approach is therefore familiar, but the sequel offers more machines and story perspectives to discover.

Like Gundam Battle Assault 2, Street Fighter Alpha 3 demands mastery of distance, projectiles and button combinations on a two-dimensional playing field. Capcom lets human fighters choose different Ism systems and develop abilities during World Tour. Gundam instead places the differences in the robots themselves, with ammunition and thrust as additional limits. Both reward practice, but a large mobile suit calls for different decisions from a fast street fighter with short reach.

Tekken 3 also revolves around individual duels and recognising moments when you can safely begin a combination. Namco uses human fighters in three-dimensional arenas and lets you sidestep. Gundam Battle Assault 2 keeps both machines in a side view, adding firearms and temporary flight. Characters have their own rhythm in both games, but the available space and ammunition management give Gundam's fights a different structure.

Bloody Roar 2 lets characters transform into animal forms during a fight, gaining extra attacks and a different appearance. Like Gundam Battle Assault 2, it links a clear visual identity to varied fighting styles and unlockable content. In Gundam, however, your chosen machine remains the same robot; changing use of thrust, ammunition and special attacks determines the pace. Bloody Roar also uses 3D fighters rather than large, drawn mobile suits.

Dead or Alive shares direct fighting against a second player and learning to read attack patterns with Gundam Battle Assault 2. Tecmo builds tension around punches, throws, defensive moves and explosive floor boundaries. Gundam uses a two-dimensional robot arena where you also shoot at range and position yourself with thrust. Timing matters in both, but an intercepted strike and an almost empty ammunition gauge demand very different reactions during a duel.