Free shipping in the Netherlands from €60 • Dispatched next working day
PlayStation 1

Gex Deep Cover Gecko - PlayStation 1 - PS1

€ 23,94

In stock

Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Gex: Deep Cover Gecko for PlayStation 1

Gex: Deep Cover Gecko for PlayStation 1 is a three-dimensional platform game in which a spying gecko jumps through television worlds. Rez has kidnapped Agent Xtra, forcing Gex back into the Media Dimension. You set out from the GEXCave and select objectives in settings parodying fairy tales, pirate adventures and old films, among other themes. Each world gives Gex a matching disguise. These changing settings are more than backgrounds: they determine the obstacles, enemies and little jokes you encounter along the way.

You attack with a tail swipe or a tail bounce and climb certain walls with your sticky gecko feet. For some jumps you first need to rotate the camera to see the correct distance. Completed objectives earn remote controls that open new possibilities in the base. You also search for Fly Coins and hidden Bonus Coins. The worlds therefore require more than simply finding an exit: an overlooked side path can conceal another objective or an extra reward.

You play exclusively alone with one controller; there is no shared adventure for two players. The directional pad controls movement, and an analogue controller is optional. Vibration requires a controller that supports it. You preserve progress using Save Game on a PlayStation Memory Card. Without a card you can begin, but cannot keep a permanent save file; passwords do not replace this saving system. Returning to the map or the GEXCave is not the same as saving either. Save your progress before switching off the console.

Region and language

Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Gex: Deep Cover Gecko for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Gex: Deep Cover Gecko

Crystal Dynamics began Gex in 1995 as a two-dimensional platform game for 3DO. The talking gecko also came to PlayStation, making television jokes while travelling through different genres. With Gex: Enter the Gecko in 1998, the series moved to three-dimensional environments. Collecting remote controls and entering television worlds became the basis for larger areas with individual objectives. Alongside his tail attacks, Gex consequently gained a more prominent role as a parody of a secret agent.

Deep Cover Gecko followed in 1999, developed by Crystal Dynamics and published by Eidos Interactive. In North America it is called Gex 3: Deep Cover Gecko; the European PlayStation release often omits the number from its title. It remains the third main adventure, not the first Gex game. Agent Xtra's kidnapping gives this journey a continuing rescue story. The GEXCave base connects the different television settings, allowing players to look for newly available passages after completing an objective.

The disguises let Gex adapt to each world's genre, while the humour continually refers to films and television. The PlayStation presentation uses spoken comments and cutscenes alongside the platform action. Other versions appeared too, including a Nintendo 64 release and a separate two-dimensional handheld adaptation. Their differences do not automatically belong to this disc. The later Value Series packaging is a rerelease of the PlayStation game, not a fourth instalment. The rewind and save-anywhere features of modern collections are not part of the original PlayStation 1 experience either.

Similar games for PlayStation 1

Gex: Enter the Gecko for PlayStation 1 also uses television parodies, three-dimensional jumping and remote controls as rewards. Deep Cover Gecko builds on that structure but links its objectives to Agent Xtra's kidnapping and a different GEXCave base. Tail attacks and searching for hidden routes feel related. If you know the previous game, you will recognise the approach, but get different worlds, disguises and objectives rather than the same journey again.

Rayman 2: The Great Escape on PlayStation 1 shares exploration of colourful three-dimensional areas and collecting off the main path with Gex. Rayman glides with his hair and shoots robot pirates; Gex uses his tail and gecko feet. Rayman's four masks form a continuous quest, while Gex receives different objectives in each television world. Both sometimes require rotating the camera to judge a jump properly, but Gex focuses more clearly on television humour and genre parodies.

Spyro the Dragon for PlayStation 1 also lets you enter new worlds from connecting areas and search for hidden collectibles. Spyro frees dragons, collects gems and can glide to distant ledges. Gex mainly earns remote controls through objectives and uses his tail to gain height or hit enemies. Spyro's worlds belong to one imaginative dragon kingdom; Gex deliberately jumps between different television genres, with a different disguise and tone for each setting.

Crash Bandicoot on PlayStation 1 shares an animal protagonist, timed jumps and hidden rewards with Gex: Deep Cover Gecko. Crash usually follows a confined route past crates and traps, with a camera that defines his path for him. Gex has larger areas and several objectives giving reasons to return. You therefore more often have to decide where to search. In Crash, the additional challenge mainly lies in thoroughly completing an obstacle course.

Rayman for PlayStation 1 uses changing fantasy themes like Gex and rewards investigating unobtrusive corners. Rayman remains two-dimensional, however, and gradually receives powers that give old areas new meaning. Gex begins with tail movements and climbing in a three-dimensional world, switching between objectives from his base. Rayman's cages form a consistent rescue objective, while Gex earns remote controls through varied missions. Both encourage revisiting, but organise it differently.