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PlayStation 1

Forsaken (Disc Only) - PlayStation 1 - PS1

€ 4,94

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Forsaken for PlayStation 1

Forsaken for PlayStation 1 is a science-fiction shooter in which you fly a hovering combat bike through abandoned installations. After a devastating experiment, Earth has been opened to scavengers. You search for loot and weapons, but automated defences and other armed visitors will not leave you alone. You view the world from your vehicle and can move up, down, sideways and backwards. Rolling and flying upside down are also part of manoeuvring through corridors and rooms.

Before a mission, you read which objectives you need to complete. Along the way, you avoid fans, hazardous water and falling debris while looking for doors and passages. You combine lasers and other primary weapons with rockets or mines. You decide the order in which newly found weapons are automatically selected. The different directions of movement let you slide out of a line of fire without immediately losing sight of your opponent. Watching where an attack comes from is therefore just as important as firing back.

You can adapt the controls to a standard controller or an analogue PlayStation controller. At certain points in the campaign, you receive passwords that let you continue later; write them down when they appear. This PlayStation version also includes Death Match for two simultaneous players on a split screen. You use two controllers on the same console and television; no Multitap or Link Cable is required. You can set a time limit or a number of eliminations.

Region and language

Our PlayStation 1 games are PAL editions, unless stated otherwise. This product contains a loose disc for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Forsaken for PlayStation 1, you receive a loose disc. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Forsaken

Acclaim released Forsaken for PlayStation in 1998. Probe Entertainment developed this version and the PC edition. The project belonged to a period when three-dimensional shooters were exploring an increasingly varied range of movement. Instead of a soldier on the ground, Probe chose hovering vehicles able to move in every direction. The comparison with Descent was therefore obvious, but the team also wanted to combine exploration with distinctive riders and immediate combat.

In an interview published by Acclaim at the time, development director Tony Beckwith said that work had begun shortly after Christmas 1995. He described fully three-dimensional flight, strong characters and striking effects as important goals. The colourful riders gave the futuristic vehicles a face. Meanwhile, the light from shots and explosions helped turn dark corridors into busy combat spaces. The underlying aims were therefore both technical and visual, with movement at the heart of the game design.

Forsaken received several platform editions that cannot simply be treated as interchangeable. The original PlayStation release includes its own campaign and local battles for two players on one screen. The familiar four-player battles belong to the Nintendo 64 edition; the PC version's network features are likewise not part of this disc. Within the PlayStation catalogue, Forsaken thus remained a shooter centred on three-dimensional orientation. An opponent can be above or below you, and taking cover requires more than just a step sideways.

Similar games for PlayStation 1

Descent shares the free movement through tunnels, including climbing, descending and rolling. You fight robots from an armed ship and need to remember your way through three-dimensional mines. Destroying a reactor and escaping before the explosion is a recurring main objective in Descent. Forsaken gives you missions with their own assignments and combines them with combat bikes and varied riders. In both games, enemies can approach from directions you cannot immediately see on screen.

Doom on PlayStation shares the search for passages, collecting ammunition and quickly choosing a weapon in tight spaces. There, you walk along the ground as a soldier and open coloured doors with matching keys. Forsaken lets your vehicle move vertically and roll as well. As a result, a room with several height levels changes the possible angles of attack much more significantly. You need not only to find the exit, but also to keep track of which way is up and down.

Disruptor combines futuristic weapons with mission objectives and combat from the player's viewpoint. There, you play a LightStormer recruit and have psionic powers alongside firearms. Forsaken has no equivalent system of personal abilities: rockets, mines and the movement of your combat bike determine its battles. Disruptor keeps you on walking routes as a soldier; Forsaken also turns the space above and below you into terrain you can use to evade attacks.

Like Forsaken, Tunnel B1 has you shoot through dark corridors from an armed vehicle. Your hovercraft stays close to the ground and has to deal with gun turrets, vehicles and blocked passages along the way. Forsaken expands manoeuvring with fully three-dimensional movement and rolling. The difference becomes clear when spaces open up: in Forsaken, you can climb above an attack or dive beneath an enemy, instead of mainly looking for cover along the floor.

B-Movie also lets you control a futuristic craft, shoot enemies and use different weapons. Its perspective and assignments change your approach: you fly over the landscape and take people or components back to a base. These let you build new equipment between missions. Forsaken views battles from inside the vehicle and concentrates on navigating installations. Free climbing, descending and rolling also make the controls themselves an important part of every firefight.