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F1 2000 for PlayStation 1
F1 2000 for PlayStation 1 lets you race through a Formula 1 season with the cars, teams and drivers of 2000. You can choose the new Jaguar Racing team, for example, and drive on that year's circuits, including Indianapolis. On the track, the focus is on braking points, a good line through corners and finding space to overtake. Radio communication with the pits gives the racing a familiar motorsport presentation.
You can work through a full championship, start a single race or complete an entire race weekend with practice and qualifying. In the time trial, you try to improve an earlier lap time. Setup options let you adjust the gearbox and tyres, among other things, while driving aids can take over part of the work. Damage and mechanical problems make a collision or a long race more than simply a matter of losing seconds. Computer-controlled drivers can also make mistakes and retire.
With two controllers, you can race directly against each other in split-screen; no Multitap is needed. A PlayStation memory card is used for saving data between sessions. You can steer with the directional buttons or a supported analogue controller. This is EA's original F1 2000 release: Sony's separate Formula One 2000 and the later F1 Championship Season 2000 are different games.
Region and language
Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
F1 2000 for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of F1 2000
Electronic Arts released F1 2000 in 2000 under the EA SPORTS label. Visual Sciences developed the PlayStation version. The name refers to the racing year depicted by the game: its calendar and entry list are based on that season. Jaguar Racing and the Grand Prix at Indianapolis therefore became part of the official presentation. The game belongs to EA's Formula 1 series, alongside Sony's Formula One games that also existed at the time.
Development focused on more than recognisable cars alone. An original preview described how Visual Sciences recorded engine sounds from real racing cars, using different positions around and inside the vehicle. The same presentation linked commentary and radio messages to the race. Damage also affects the car's behaviour. In this way, the team tried to connect the sights and sounds of a Grand Prix with the decisions you make while driving.
Later that same year, F1 Championship Season 2000 appeared, again with a title referring to the season. That sequel should not be treated as different packaging for F1 2000. The Windows release also has its own development context. This PlayStation game belongs to the transition into a period when several officially licensed Formula 1 games appeared alongside one another. Extensive setup options, different types of competition and direct two-player racing form the basis of this original console release.
Similar games for PlayStation 1
Formula One 2001 shares official Formula 1 teams, recognisable circuits and two-player racing with F1 2000. Sony's game uses the 2001 entry list and was made by Studio 33. F1 2000 comes from EA and Visual Sciences and stays with the 2000 season. Both let you contest a longer competition, but their drivers, cars and race presentation therefore belong to different years and separate development teams.
Formula One Arcade also uses real Formula 1 cars and circuits, but places checkpoints and collectible bonuses in the middle of the race. A turbo or an automatically driven car can help you meet the time limit there. F1 2000 puts more emphasis on setup, race weekends and managing damage. You look for a fast line in both games, but the way you manage speed and risk differs clearly between them.
Gran Turismo 2 shares the search for braking points and car adjustments with F1 2000. Its career revolves around licences, prize money and buying and improving a range of production and racing cars. F1 2000 gives you direct access to an official Formula 1 grid from one season. You do not build a collection of road cars there; progress mainly comes from results in your chosen races and championship.
Ridge Racer Type 4 also lets you complete a series of circuit races for a team and rewards good results with other cars. Namco builds those races around fictional vehicles and a clear distinction between grip and drifting. F1 2000 uses real Formula 1 teams, with setup options and race weekends as an extra layer. Both involve learning corners and overtaking spots, but Type 4 makes mastering long slides a much more prominent part of driving.
Like F1 2000, Colin McRae Rally 2.0 lets you adjust a car and take damage into account. Its rally stages cross changing surfaces and your co-driver calls out corners, whereas F1 2000 uses laps of Grand Prix circuits. Colin McRae also adds direct circuit races. Learning to read a course matters in both, but in F1 2000 you can apply the same braking points repeatedly within a single race.