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PlayStation 1

Duke Nukem Time to Kill - PlayStation 1 - PS1

€ 14,98

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Duke Nukem: Time to Kill for PlayStation 1

Duke Nukem: Time to Kill for PlayStation 1 sends Duke after alien invaders who are changing history. From New L.A., time portals take you to ancient Rome, medieval Europe and the Wild West. The camera follows the hero from behind. You shoot Pig Cops, leap across gaps and find a passage to the next area. Duke's comments and the strange combination of historical settings and alien attackers make the story deliberately exaggerated.

The era also changes what you wear and which weapons you encounter. A crossbow or throwing axe calls for a different approach from a shotgun, flamethrower or rocket launcher. You collect ammunition, swim through water and investigate hidden places. Jumping and moving along ledges form part of finding the route. The directional buttons steer Duke, while separate buttons control shooting, jumping and strafing. Automatic aiming lets you give more attention to dodging and positioning.

The campaign is for one player. You can also play a Death Match with two people on a horizontally or vertically split screen, using two controllers on one console; no Multitap or Link Cable is needed. Six separate arenas provide space for these duels. A PlayStation memory card in slot 1 needs one free block to save after a completed level. Reentry Points temporarily help you continue within a level, but do not replace permanent saving or provide saving at any chosen moment.

Region and language

Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Duke Nukem: Time to Kill for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Duke Nukem: Time to Kill

Duke Nukem: Time to Kill appeared in 1998 as an original PlayStation adventure, developed by n-Space and published by GT Interactive. Duke had previously been best known for the first-person shooter Duke Nukem 3D. Time to Kill chose a camera behind the hero and combined shooting with movement through three-dimensional levels. You therefore see Duke himself jumping, swimming and looking for a route. The developers retained his big mouth and strange weapons, but built a different way of playing around them.

Time travel provided a reason to keep changing the setting. Alien invaders try to take over the world before Duke can stop them. Their interference even affects his motorcycle, making the mission personal as well. Historical clothing and weapons support the changes between Rome, the Middle Ages and the Wild West. The crossbow and Buffalo Rifle are consequently more than decoration: they change how you deal with an enemy at range when travelling through another era.

3D Realms presented the game as a new PlayStation title. That distinction matters alongside Duke Nukem: Total Meltdown, which brought the PC shooter to the same console, and Zero Hour, a different game for Nintendo 64. Competitive play received six arenas of its own on a split screen, separate from the single-player campaign. n-Space later developed this third-person approach further with Land of the Babes. Time to Kill retains the earlier time-travel structure, not the future campaign or extra weapons from that sequel.

Similar games for PlayStation 1

Duke Nukem: Land of the Babes for PlayStation 1 builds on the visible Duke, climbing and gunfights of Time to Kill. The sequel takes place mainly in a devastated future, with rescue objectives for the Unified Babe Resistance and weapons such as the Stealth Generator. Time to Kill instead uses historical eras, changing Duke's clothes and weapons to match. Both keep their single-player campaigns separate from competitive duels for two people on a split screen.

Tomb Raider for PlayStation 1 shares the camera behind an adventurer and the need to understand jumps, water and high ledges. Lara searches ancient tombs for pieces of the Scion, whereas Duke follows time portals and tries to free historical places from alien invaders. Time to Kill places greater emphasis on firepower, changing weapons and crude jokes. For Lara, carefully reading rooms and working out a route more often forms the centre of exploration.

Apocalypse for PlayStation 1 also takes a talking action hero through science-fiction areas, with shooting and jumping as regular elements. Trey Kincaid can move and aim independently. Time to Kill follows Duke from behind and additionally lets you swim and search through different eras. Both have many enemies and heavy weapons, but Apocalypse keeps the action more closely centred on constant firing and dodging. Duke interrupts battles more often with a longer route or investigating a side path.

Fighting Force 2 for PlayStation 1 also uses a camera behind a hero exploring armed complexes. Hawk Manson picks up firearms, but also punches and kicks during his undercover operation. Duke gets a time-travel story with alien opponents and weapons that change with the era. Both ask you to search the environment for supplies and a passage. Time to Kill also offers competitive split-screen battles; Fighting Force 2 focuses solely on one player's mission.

Doom for PlayStation 1 shares the hunt for hidden weapons and the alternation between corridors, open combat spaces and dangerous opponents. There you look through a marine's eyes and use access cards and switches to advance. Time to Kill shows Duke on screen and adds jumping, swimming and historical weapons. Duke uses a single split screen for two players. Doom needs two consoles with a Link Cable, but lets those players cooperate as well as fight each other.