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PlayStation 1

Disney's Aladdin Nasira's Wraak - PlayStation 1 - PS1

€ 14,94

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Disney's Aladdin: Nasira's Wraak for PlayStation 1

Disney’s Aladdin: Nasira’s Wraak for PlayStation 1 is a three-dimensional platform adventure in and around Agrabah. Nasira, Jafar’s sister, wants to bring him back and threatens the city. As Aladdin, you jump across rooftops, climb past obstacles and fight her henchmen with your sword. You can also throw objects to hit enemies from a distance. The journey takes you from busy streets and palace corridors to the desert and ancient buildings full of traps.

You do not play every part as Aladdin. Abu uses his small size and acrobatics to take different routes, while Jasmine must sneak and can hide inside a large pot. Their sections change how you approach the same dangers. Along the way, you look for coins, keys and gems; the Genie offers explanations at information points. Red gems provide chances of extra rewards through bonus games. Alongside combat, the adventure therefore asks you to look around, operate switches and judge jumps over gaps carefully.

You play alone with one PlayStation controller, using the directional buttons or the left analogue stick. You can rotate the camera to get a better view of a jump or an opponent. Checkpoints help you resume within a level after losing a life, but memory card saving takes place through the save prompt at the end of a level. The game uses one free block on a PlayStation memory card in slot 1. You choose and confirm where to save your progress yourself.

Region and language

Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

This edition of Disney’s Aladdin: Nasira’s Wraak has Dutch-language packaging. An English-language option has not been confirmed for this copy.

Manual

Disney's Aladdin: Nasira's Wraak for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Disney's Aladdin: Nasira's Wraak

Argonaut Games developed Nasira’s Revenge for PlayStation; Sony Computer Entertainment released the European edition in 2000. North America received the game in 2001. Its Dutch title became Nasira’s Wraak. The adventure built on Disney’s Aladdin world, but told a new story about Jafar’s sister. This meant the journey did not simply have to follow every scene from the original animated film. Returning to Agrabah introduced a new opponent and individual tasks for the familiar characters.

Argonaut had also made Croc and Croc 2 for PlayStation and already worked with three-dimensional platform worlds. In Aladdin, palace halls, markets and ruins provided spaces to walk through, climb and inspect from different camera angles. The studio combined this with close-range combat and throwing objects. Abu and Jasmine received their own playable sections, extending their roles beyond accompanying Aladdin in cutscenes. Their abilities provided narrower routes and stealth between the sword fights.

The game arrived at a time when Disney adventures were still being released for the original PlayStation, even after PlayStation 2 had launched. Tarzan and Toy Story 2 had shown how animated characters could work in platform games. Nasira’s Wraak used a new story and three playable characters for this. Switching between the three heroes reflected their recognisable roles in the cartoon world: Aladdin fought, Abu climbed and Jasmine looked for a way out unnoticed.

Similar games for PlayStation 1

Croc 2 also comes from Argonaut and has you jumping through three-dimensional areas, finding objects and completing different tasks. Croc uses his tail and helps Gobbos in villages and surrounding levels. Aladdin fights with a sword, throws objects and gives way to Abu or Jasmine at certain moments. Both games let you look around an obstacle with the camera. Nasira’s Wraak links that exploration more closely to an ongoing story involving Nasira and Jafar.

Disney’s Tarzan shares the film world, collectibles and alternation between jumping and defeating opponents. Its route mostly follows a clear side-on path, with vines and sliding sections through the jungle. Aladdin moves more freely through three-dimensional streets and halls and uses a sword in combat. There are also separate passages with Abu and Jasmine. Tarzan mainly varies movement through trees, while Aladdin puts more emphasis on investigating rooms and sneaking onwards.

Like Nasira’s Wraak, Toy Story 2 uses large three-dimensional Disney environments with platforms and hidden collectibles. Buzz earns Pizza Planet tokens by completing different tasks within one area. Aladdin’s journey follows the events surrounding Nasira more closely and lets you control three different characters along the way. Buzz fires his laser and uses equipment to progress. Aladdin more often relies on sword fighting, thrown objects and the special movements of Abu or Jasmine.

Atlantis: The Lost Empire shares the combination of action, jumps and several playable Disney characters. The expedition members tackle obstacles with their own knowledge and equipment, and radios let you switch between available specialists. Aladdin gives Abu and Jasmine separate passages involving acrobatics and stealth. The backpack and combining objects make Atlantis more of a puzzle adventure. Nasira’s Wraak keeps a stronger focus on sword fighting and following a platform route full of enemies, traps and collectibles.

Spyro 2: Gateway to Glimmer also has you travelling through colourful three-dimensional worlds, helping characters and collecting rewards. Spyro uses fire, a charging attack and gliding to complete tasks and platform sections. Aladdin alternates sword fighting and thrown objects with passages for Abu and Jasmine. Spyro regularly returns to earlier areas with new abilities. Nasira’s Wraak directs progression more towards the next stage of the story and the obstacles directly associated with it.