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Die Hard Trilogy for PlayStation 1
Die Hard Trilogy for PlayStation 1 turns the first three Die Hard films into three separate action games. As John McClane, you search the floors of Nakatomi Plaza in the first part. You shoot terrorists, free hostages and keep an eye on the map. Once the last enemy on a floor has been defeated, a bomb starts counting down. You then need to reach the marked spot quickly to move on.
Die Hard 2: Die Harder changes the approach to a shooting game that follows a set route through and around Dulles Airport. You aim and fire while the game handles movement; civilians among the enemies make careful aiming important. In Die Hard With a Vengeance, you then get into vehicles and search for bombs in New York against the clock. Traffic, tight corners and the route to your next objective demand more attention there than your shooting skills.
You select the three parts directly from the main menu and play alone. A standard PlayStation controller is enough for all three. Die Harder also supports a Justifier/Hyper Blaster-type light gun on a compatible CRT television, but not Namco’s GunCon. Saving requires one free block on a PlayStation memory card. Saving through the pause menu records your state at the beginning of the current level, not your exact position in the middle of a fight. Without a memory card, you can use the game codes.
Region and language
Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
The manual is missing from this copy of Die Hard Trilogy for PlayStation 1. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.
The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.
The history of Die Hard Trilogy
Probe Entertainment developed Die Hard Trilogy, and Fox Interactive released it in 1996. Each of the three films available at the time received its own style of game, with John McClane as the connecting figure. A chase from one film therefore did not need to fit the same system as a siege from another. The PlayStation release combines free movement, shooting along a fixed route and driving on one disc, while each part has its own progress.
Lead programmer and designer Simon Pick later explained that the differences between the films gave him a reason to make three games. He named Robotron as an inspiration for the first part; Virtua Cop’s shooting helped him shape the airport sequences. The driving section began with a much more traditional route through the city. Those influences explain why the trilogy keeps calling on different skills, even though the hero and the threat remain familiar.
The game took shape early in PlayStation’s life, when developers were still working out how to fill large three-dimensional environments with action. Probe used the available space for three campaigns that could be selected directly, rather than one long film narrative. In 2000, n-Space followed it with Die Hard Trilogy 2: Viva Las Vegas. That sequel retained the three styles of play but connected them within a new story. This original Trilogy instead follows the locations and situations of the first three films.
Similar games for PlayStation 1
Die Hard Trilogy 2: Viva Las Vegas for PlayStation 1 carries over the same mixture of walking, shooting along a fixed route and driving. The sequel combines the three styles into one new adventure in Las Vegas. In the original Trilogy, you choose separate campaigns based on the first three films. You can therefore head straight for the airport or the streets of New York without first working through other types of mission.
Time Crisis for PlayStation 1 shares the quick targeting of enemies found in the Die Harder section. Namco makes moving into and out of cover at the right time the key action between shots. Die Harder places more emphasis on constantly appearing targets, civilians and the destruction around you. The gun also matters: Time Crisis supports the GunCon, whereas the original Die Hard Trilogy uses a different light-gun protocol. The accessories are therefore not automatically interchangeable.
Driver for PlayStation 1 also has you speeding through city streets, avoiding traffic and taking tight corners. Mastering the car forms the core of a series of undercover assignments there. Die Hard With a Vengeance builds its drives around bombs and a ticking clock. It is also only one of the three parts on the disc. Driver keeps you behind the same wheel for longer; Trilogy lets you switch back to shooting afterwards.
Syphon Filter for PlayStation 1 also combines third-person shooting with missions in urban environments. It asks you to follow objectives, choose positions and sometimes remain undetected. The Nakatomi section of Die Hard Trilogy focuses more directly on eliminating enemies, reaching hostages and finding the exit in time. While Syphon Filter develops an espionage story across different missions, Trilogy has the same film hero appear in a separate shooting game and driving game as well.
Apocalypse for PlayStation 1 likewise puts a lone action hero up against groups of armed enemies. It combines shooting with jumping and moving through linear levels. Die Hard Trilogy divides its attention between three clearly separate kinds of action. Only the Nakatomi section lets you steer McClane freely through the environment; the airport controls his route, and the third part revolves around vehicles. Apocalypse develops one continuous control scheme, while Trilogy asks you to adjust again for each part.