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Die Hard Trilogy 2: Viva Las Vegas for PlayStation 1
Die Hard Trilogy 2: Viva Las Vegas for PlayStation 1 brings John McClane to Las Vegas, where a visit to an old friend turns into a violent prison riot. The action game alternates between three styles of play. In the third-person sequences, you steer McClane through corridors and buildings yourself. You search for security cards, open locked areas and use firearms and explosives against armed enemies. The objectives in the pause menu show what you still need to do.
In Sharpshooting, the game follows a fixed route and you aim at the targets that appear. You need to recognise enemies quickly, spare civilians and spot useful items among the destruction. Extreme Driving takes the battle onto the road: you pursue vehicles carrying explosives, dodge traffic and find a route before time runs out. Repairs and extra time help along the way. The variety asks you to keep switching between movement, accurate aiming and keeping the car under control.
In Movie Mode, the three styles follow one another within a single story. Arcade lets you play one kind of action separately; Practice provides training levels. You play alone and can control the whole game with a standard PlayStation controller. For Sharpshooting, a Justifier/Hyper Blaster or GunCon is optional, with a compatible CRT television. A memory card in slot 1 with one free block saves your settings through Save Settings. You load a saved game through Load Game from the main menu.
Region and language
Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Die Hard Trilogy 2: Viva Las Vegas for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Die Hard Trilogy 2: Viva Las Vegas
Fox Interactive released Die Hard Trilogy 2: Viva Las Vegas for PlayStation in 2000. Development was handled by n-Space, a different studio from Probe Entertainment, which made the first Die Hard Trilogy. The sequel retained the recognisable idea of three kinds of action on one disc. The meaning of Trilogy did change: the three parts here stand for the styles of play, not three films adapted again. John McClane experiences a new story created for this game.
It begins with an invitation from Kenny Sinclair, a former New York colleague of McClane’s. Sinclair has become warden of Mesa Grande Prison and is throwing a party. When the prisoners riot, the prospect of a quiet visit disappears. That original setting and its new characters gave the sequel room to take the action beyond Nakatomi Plaza, Dulles Airport and New York. Las Vegas provides the backdrop for shoot-outs, chases and cutscenes that connect the events.
The original manual draws a clear distinction between Movie Mode and Arcade. In the story, the three styles of play alternate; playing them separately provides a different selection of levels and does not show the whole story. That is a substantial change from the predecessor’s three separate film campaigns. The sequel also preserves the option to choose and practise one kind of action. n-Space thus develops the same premise as both a continuous adventure and separate sets of challenges.
Similar games for PlayStation 1
Die Hard Trilogy for PlayStation 1 is the direct predecessor and likewise combines shooting, free movement and driving. It divides the first three films into separately selectable campaigns. In Viva Las Vegas, Movie Mode makes you switch between styles of play as a new story progresses. Arcade preserves the option to choose one kind of action. The main difference therefore lies in how the parts connect, not just in the move to another city.
Time Crisis: Project Titan for PlayStation 1 shares the fixed route and quick target recognition of Sharpshooting. It builds its fights around cover, accurate shooting and choosing attack positions. Viva Las Vegas places similar aiming action alongside on-foot and driving missions, so you use more kinds of controls. In Project Titan, shooting is the core of the entire game; in Viva Las Vegas, it is one recurring part of a broader story with the same action hero.
Driver 2 for PlayStation 1 also uses urban chases and lets you switch between driving and walking. It mainly revolves around undercover work, acquiring vehicles and missions in different cities. Viva Las Vegas emphasises an impending explosion and time pressure when driving, while its on-foot sections use armed combat and security cards. The variety therefore feels different: Driver 2 connects your movement through the city, whereas Die Hard puts three clearly recognisable types of action scene in sequence.
Syphon Filter 2 for PlayStation 1 likewise has you shoot from a third-person perspective and carry out specific objectives. The espionage adventure more often requires quiet movement, avoiding guards and choosing the right approach for each mission. Viva Las Vegas also puts McClane into direct firefights but interrupts them with fixed shooting routes and drives. Both use a continuous story to connect their missions. In Die Hard, the entire style of play changes as well, not just the objective or location.
Fighting Force 2 for PlayStation 1 shares solo infiltration of buildings, finding access and armed combat with the on-foot section of Viva Las Vegas. You control one infiltrator and use objects and weapons in the environment. Fighting Force 2 keeps its missions within that third-person action. After such passages, Die Hard also switches to a fixed shooting route or a chase. Fighting Force 2 therefore lets you practise the same basic skills for longer, while Viva Las Vegas keeps asking for a different rhythm.