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Colin McRae Rally 2.0 for PlayStation 1
Colin McRae Rally 2.0 for PlayStation 1 combines timed rally stages with direct circuit racing. In the rally section, you listen to your co-driver, modulate the throttle on gravel and snow and try to link corners with as little lost time as possible. Cars include the Ford Focus, Subaru Impreza and Mitsubishi Lancer. Different cars and surfaces require different braking points and steering inputs, so a familiar route demands fresh attention when driven in another vehicle.
The championship links individual stages into longer rallies. At service, you adjust the car and repair damage; a collision can therefore cost you time later in the competition too. You can also choose a single rally, stage or time trial. The Arcade component puts several cars simultaneously on a looping course, making overtaking and defending important. This gives the rally game two different rhythms: concentrating on improving your own time and reacting directly to cars that want the same space.
The PS1 version works with a standard controller and also supports analogue control. Two players can drive simultaneously in split-screen. Championship competitions with more participants take place in turns, not with four cars on a four-way divided screen. You need two controllers for the simultaneous duel. Driver profiles and progress are stored on a PlayStation memory card. You can then return to your championship later and continue working on unlocked cars and better times.
Region and language
Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Colin McRae Rally 2.0 for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Colin McRae Rally 2.0
Codemasters brought Colin McRae Rally 2.0 to PlayStation in 2000 as a sequel to the 1998 rally game. The development team continued working with rally driver Colin McRae and co-driver Nicky Grist. The cars reflected the rally world around the turn of the millennium, including the Ford Focus driven by the game's namesake at the time. Alongside modern rally cars, the game also contains older vehicles, bringing different generations of rally technology together in the same competitive environment.
The main expansion lay in combining traditional special stages with a more prominent Arcade component. On those circuits you could race directly against several other cars, while the rally section retained its service stops and accumulated times. The original packaging distinguishes two-player split-screen from championships in which participants drive alternately. That distinction matters for the PlayStation release: more participants in a competition does not mean everyone simultaneously receives a separate part of the screen. The Windows version had additional capabilities of its own that are not attributed to this version.
The sequel became the second main entry in the Colin McRae series and one of Codemasters' last major rally releases for the first PlayStation. Colin McRae Rally 3 subsequently continued on newer hardware. Much later, a mobile Colin McRae Rally reused material and ideas from this period, but it was not an identical reissue of the complete PS1 structure. This version preserves the combination of profiles, championships, servicing and local duels through which Codemasters expanded the original formula.
Similar games for PlayStation 1
The first game has the same foundation of navigation, changing surfaces and repairs between stages. You can already race with two players there too, including split-screen. Colin McRae Rally 2.0 updates the car selection and particularly expands direct racing with Arcade circuits where several cars drive simultaneously. The original game instead has the recognisable Rally School with individual lessons from McRae. Your choice is therefore between a distinct driving school and a broader combination of competition types.
V-Rally 2 shares the rally setting and sliding across different surfaces, but adds an editor for designing your own courses. Colin McRae Rally 2.0 relies more on its fixed stages, co-driver and service decisions. Both let you race directly against others, but their competition structures feel different. In V-Rally 2 you can also spend time creating a new route; here you mainly develop driving technique within existing rallies.
TOCA World Touring Cars also comes from Codemasters and demands control of cars whose handling is affected by damage. Its touring car races take place on circuits, however, with participants fighting for position simultaneously. Colin McRae Rally 2.0 offers that direct competition in Arcade, but also retains point-to-point rally stages with a co-driver. Here you therefore alternate between reading a route and assessing opponents, rather than exclusively driving circuit races.
Alongside circuit races, Gran Turismo 2 on PS1 also has rally events and a wide range of cars. Its structure revolves around licences, prize money and expanding your garage. Colin McRae Rally 2.0 concentrates its car selection and competition structure on rallies and Arcade races. Constantly spoken pace notes, successive stages and dividing service time define the experience here. You collect less broadly, but spend longer engaging with the rhythm of a rally competition.
On PS1, Ridge Racer Type 4 revolves around flowing circuit laps, controlled drifts and following a team through a Grand Prix. Colin McRae Rally 2.0 likewise requires a feel for sliding cars, but combines that with different surfaces and a co-driver's instructions. Damage and repairs play a much greater role within rallies. Whereas Type 4 mainly lets you perfect the line through recurring corners, here you must also consider what a longer sequence of stages demands of your car.