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PlayStation 1

Atlantis De Verzonken Stad - PlayStation 1 - PS1

€ 11,97

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Atlantis: De Verzonken Stad for PlayStation 1

Atlantis: De Verzonken Stad for PlayStation 1 is a three-dimensional action adventure following Milo Thatch and his expedition. You travel through caves, underwater areas and the remains of a hidden civilisation. Along the way, you climb ledges, swim through passages and find objects that let you progress. Opening a door sometimes takes more than finding a switch: you examine your surroundings and use items from your backpack in the right place.

At radios, you can switch between available team members. Their knowledge and equipment determine which obstacles you overcome: Vinny handles explosives, Audrey repairs machines and Mole understands earth and stone. Milo deciphers the journal that guides the expedition. You therefore choose not just a different appearance, but a different solution. During separate vehicle sections, you control craft including a small submarine; dodging, steering and shooting take priority over searching there.

You play this adventure alone, using the directional buttons or the left analogue stick of a PlayStation controller. Combat, jumps and puzzles alternate, while crystals and hidden finds give you more reasons to look around. You save progress at the end of a level or at a radio checkpoint by selecting Packard. This requires a PlayStation memory card in slot 1 with one free block. Activating a checkpoint is not the same as saving manually.

Region and language

Our PlayStation 1 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

This edition of Atlantis: De Verzonken Stad has Dutch-language packaging. An English-language option has not been confirmed for this copy.

Manual

Atlantis: De Verzonken Stad for PlayStation 1 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Atlantis: De Verzonken Stad

Eurocom developed the PlayStation version of Atlantis: The Lost Empire, released by Sony Computer Entertainment in 2001. The game accompanied Disney’s animated film of the same name, in which a linguist joins an expedition to Atlantis. The Dutch edition was named De Verzonken Stad. The console version chose an adventure in which you explore the film’s world yourself, with a camera behind your character and room to stray from the direct route.

The expedition also shaped the game design. The film featured a group of specialists; Eurocom gave several members their own role during play. Radios connect their abilities to the places where they are needed. This turned the story’s teamwork into a way of solving obstacles. The backpack, combining objects and examining machines also give this film adaptation elements of an adventure game. Climbing and combat keep the journey moving between puzzles.

Atlantis arrived late in the original PlayStation’s life, when PlayStation 2 was already available. Sony was still releasing new Disney adventures for the older system. Separate handheld Atlantis games also existed, with their own structure and controls. This version instead centred on three-dimensional environments, interchangeable specialists and vehicle sequences. The film supplied the characters and locations, while the radios and inventory gave the journey through the game a recognisable structure.

Similar games for PlayStation 1

Aladdin in Nasira’s Revenge also has you jumping through three-dimensional Disney settings, defeating enemies and collecting objects. Aladdin, Abu and Jasmine have separate sections with individual abilities. Atlantis makes switching characters at radios part of environmental puzzles. You select a specialist to tackle a machine or obstruction. Aladdin more often uses sword fighting, acrobatics and separate stealth sections to make his way through Agrabah.

Tomb Raider shares the exploration of ancient buildings, underwater passages and dangerous ledges. Much of Lara Croft’s adventure revolves around carefully planned jumps, keys and interpreting three-dimensional spaces. Atlantis adds a group of specialists and objects you can combine. Where Lara overcomes most obstacles herself, a problem facing Milo may instead require another expedition member’s technical knowledge or explosives.

Spyro the Dragon and Atlantis both reward looking beyond the direct route with collectibles. Spyro uses open areas where you collect gems, free dragons and reach higher places with a glide. Atlantis more often builds progression around objects, machines and selecting a team member. You investigate what is blocking a passage, whereas in Spyro you are more likely to look for a route you can follow by running, jumping and gliding.

Like Atlantis, Toy Story 2 gives you a three-dimensional Disney film world to investigate. Buzz collects Pizza Planet tokens by completing tasks in locations such as Andy’s house. Atlantis uses a continuous expedition with puzzles, inventory objects and radio-based character changes. Buzz usually remains the answer to an obstacle himself, using his laser and new equipment. Milo’s group instead divides these solutions between different characters who are needed in the right place.

Croc: Legend of the Gobbos also combines jumping, avoiding enemies and searching for hidden finds. Its separate levels mainly ask you to reach platforms and rescue Gobbos. Atlantis spends more time on investigation and applying objects you have found. A blocked route may only open after you bring in the right specialist. Croc more often has you immediately tackle the next jump, with his tail attack providing a simple defence along the way.